Kontroise by edibletoaster
Sure it doesn't really fit the theme anymore, but the failed prototypes and versions this went through was directly influenced by the theme.
Control the latest in the line of Space Quellers, which exist to stabilize the area around space stations using projectile drill technology.
Stabilize all 6 areas if you can!
Controls: Arrow Keys to move, Ctrl to Space Drift, Shift to Fire Drills
Works best in Chrome. Chrome includes a text to speech thing that will alert you of things so you don't have to read the top status bar. Works fine everywhere else. Never tested in Internet Explorer.
NOTE: IF YOU AREN'T USING CHROME IT MAY NOT BE TOO OBVIOUS WHEN AN AREA IS STABLE. CHECK THE DISTURBANCE BAR AT THE TOP AND IF IT'S EMPTY SEEK THE EXIT. WILL TRY TO MAKE IT EASIER IN A FUTURE VERSION
Edit: Added post compo edition which currently only adds a bit more polish and additional control options. Changelog in game
Highly recommend Fullscreen mode. Press F11 to go to fullscreen mode in your browser.
Controls: Arrow Keys to move, Ctrl to Space Drift, Shift to Fire Drills
Control the latest in the line of Space Quellers, which exist to stabilize the area around space stations using projectile drill technology.
Stabilize all 6 areas if you can!
Controls: Arrow Keys to move, Ctrl to Space Drift, Shift to Fire Drills
Works best in Chrome. Chrome includes a text to speech thing that will alert you of things so you don't have to read the top status bar. Works fine everywhere else. Never tested in Internet Explorer.
NOTE: IF YOU AREN'T USING CHROME IT MAY NOT BE TOO OBVIOUS WHEN AN AREA IS STABLE. CHECK THE DISTURBANCE BAR AT THE TOP AND IF IT'S EMPTY SEEK THE EXIT. WILL TRY TO MAKE IT EASIER IN A FUTURE VERSION
Edit: Added post compo edition which currently only adds a bit more polish and additional control options. Changelog in game
Highly recommend Fullscreen mode. Press F11 to go to fullscreen mode in your browser.
Controls: Arrow Keys to move, Ctrl to Space Drift, Shift to Fire Drills
| Web | http://arthurwardjr.com/games/kontroise/ |
| Post Jam Rolling Release | http://arthurwardjr.com/kontroise |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=5756 |
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 3.26 | 344 |
| Audio(Jam) | 4.29 | 12 |
| Fun(Jam) | 3.33 | 176 |
| Graphics(Jam) | 3.04 | 499 |
| Humor(Jam) | 2.32 | 471 |
| Innovation(Jam) | 2.96 | 395 |
| Mood(Jam) | 3.26 | 272 |
| Theme(Jam) | 1.78 | 742 |
Simplistic, but enjoyable :)
Great audio, really fit well and added a lot.
Can't really think of anything to critique, the main issue I had in the beginning was finding the extraction point, until I noticed that it panned from the extraction point at the beginning of the levels.
Half Asteroids, half bullet hell, half exploration. Dunno how it adds up, but I like it. Good job!
Using a computer reader as a voice was a great idea, it fits with the space theme very well.
On theme: would be interesting to see the failed prototypes (I'm assuming the space drill was first from a digging/underground proto?)
I liked the gameplay and controls too, but can't go further;
was my fault, I'm so bad when fighting the disturbances xD
(sorry my english ^^')
Very nice and simple graphics.
And the gameplay really comes through...
The controls could use some tweaking, and if I'm not mistaken that's what you've done in the post-compo version.