Dark Depths by jwin

[raw]
made by jwin for LD29 (JAM)
Another great Ludum Dare finished!

This was our second team game, and we had a great time making it. We spent less time learning Unity this time around and a lot more time making a game! We're pretty happy with how much we were able to add in, and feel like the game is pretty darn polished for 72 hours.

Update: We've added a post-competition version of Dark Depths! You'll be able to move and fire torpedos at the same time, so things should feel a bit faster, but you'll still have to head down the ladder to reload once you run out. We've also tweaked a lot of the gameplay and effects. Check it out!

Ratings

Coolness 100% 1
Overall(Jam) 3.87 45
Audio(Jam) 3.00 393
Fun(Jam) 3.57 89
Graphics(Jam) 3.74 226
Humor(Jam) 2.58 362
Innovation(Jam) 3.72 87
Mood(Jam) 3.63 132
Theme(Jam) 3.85 59

Feedback

Crawler Studios
29. Apr 2014 · 00:59 UTC
Pretty good. Smooth gameplay and nice aesthetics, nice job!
snickersnacks
29. Apr 2014 · 02:14 UTC
I like the look & feel! Cute simple style. :) Key press commands were a little unresponsive, don't know if it was the web player or what.
theengineers
29. Apr 2014 · 13:15 UTC
Pretty smooth, good gameplay and really nice graphics.
olkeencole
29. Apr 2014 · 13:22 UTC
Very nice gameplay. I like switching between the different functions of the sub. Small details like the seaweed really add to atmosphere. Well done!
manabreak
29. Apr 2014 · 13:22 UTC
Fun concept! It took me a while to understand the mechanics, but luckily it was pretty straightforward. The graphics are nice, reminds me of the very first games that incorporated 3D models. :)
Tesrym
29. Apr 2014 · 13:22 UTC
This is very interesting.
vilya
29. Apr 2014 · 13:22 UTC
I like the idea in theory, but in practice I found it really irritating having to run back and forth between the different terminals to control the different functions. Also, having to switch between mouse and keyboard all the time.

The graphics & sounds are good and you've got quite a lot of game in there, but I couldn't really get into it because of the controls. Sorry!
Franklins Ghost
29. Apr 2014 · 13:25 UTC
Cute designs and liked the way the periscope turns whichever way you're moving, nice little touch. Also the explosions effect is great.
GamerTaters
29. Apr 2014 · 13:28 UTC
Love the look of the game. Good job!
Tuska
29. Apr 2014 · 13:28 UTC
Good visuals and sounds. Gameplay vice It's starts to get irritating to move from station to station, but overall good and solid game with good polish.
xandy
29. Apr 2014 · 13:28 UTC
this game is great! the art style and music go hand in hand with the theme and the game play is fun too!
TheGameFather
29. Apr 2014 · 13:29 UTC
The game is very interesting! Gameplay is innovative, instruction is great, also you have simple but nice graphics.

though if u can support 2-4 players that would be awesome!

Btw, the transition between micro and macro environment reminds me of a game called Lovers In A Dangerous Spacetime.
starfeesh
29. Apr 2014 · 13:29 UTC
This is one of my favorite submissions so far, it's very polished. The art is really nice and simple. I really enjoyed the gameplay, especially once you started taking some damage. Good job!
Seraphic Media
29. Apr 2014 · 13:31 UTC
haha that was fun. I got hulled and didn't get treasure but made it back to the ship. It still said I won even though I didn't collect treasure lol Nice 3d modeling. Some of it could have been smoothed out though.
graebor
29. Apr 2014 · 13:32 UTC
Pretty cool game, definitely feels quite polished for a 72 hour project. I like the look of the environment and the small details like the periscope facing your direction of movement, and the leaks/drips appearing inside and being visible through the windows. Good job!
blockbot
29. Apr 2014 · 13:33 UTC
Looks really nice, and I like the over all tone. I don't think the switch back and forth mechanic is totally working. Got frustrating when a sub started shooting me and I had to jump back in and switch to my torpedos. Overall though, nice job!
MintArcade
29. Apr 2014 · 13:36 UTC
Very nice idea. Smooth and cool.
DMinsky
29. Apr 2014 · 13:37 UTC
Lovely game. Great concept to expand.
ZYXer
30. Apr 2014 · 20:25 UTC
Wow, great game! Love the gameplay and graphics.
Pete_H
30. Apr 2014 · 23:00 UTC
Really enjoyed this! Great game with lots of interesting elements!
Vandash
01. May 2014 · 15:20 UTC
Interesting idea! It'l be quite nice if there was a way to move between stations without breaking rhythm
lucidlarva
02. May 2014 · 05:33 UTC
Really loved this, really dang fun.
icereci
03. May 2014 · 11:54 UTC
I really liked the gameplay. good job.
TyrusPeace
05. May 2014 · 04:46 UTC
Very well done! Manning the sub on your own is a bit frustrating, but a very nice way of conveying the isolation of it all. It did end up being a bit odd to get the 10 million point cat and then feel like I didn't have much else to do but make the long trip home. It was cool to find it, though!
SnoringFrog
05. May 2014 · 05:30 UTC
Awesome game! I barely made it back alive with the big treasure, but I made it nonetheless. :)
kevinAlbs
06. May 2014 · 04:32 UTC
Great job! I don't think I can say anything critical of this. And that guy can really hold his breath.
RowdyGhosts
06. May 2014 · 04:50 UTC
Haha, this was pretty cool! I like the subtle parallax effect from using the 3d in a fairly 2d way.
pikkpoiss
06. May 2014 · 04:52 UTC
Wow, this was a fantastic entry! I love the way the mood and tension ratchet up the further you go. The art style was perfect and managed to seem bright and cartoony up top and scary and dark lower down. I did wish for a more streamlined switching mechanism, but running around the ship did add to the tension. Great that you were able to put in a polished menu/instruction system too.
NickZangus
07. May 2014 · 22:54 UTC
Awesome! I love it!
mortus
10. May 2014 · 06:29 UTC
Great entry! Maybe too slow and too... inevitable, but really cool. I love the mood of the game, nice graphics too, especially bubbles.
Jupiter_Hadley
11. May 2014 · 17:31 UTC
Super well done game!! I included it in part 23 of my Ludum Dare compilation video series, if you'd like to check it out :) http://youtu.be/yJ4mg8nxxfM
misterwalter
12. May 2014 · 07:04 UTC
Very nice! I really like the look and feel, and the maze of loot was fun to navigate.
The biggest problem I saw was that the money was kinda worthless, and the win condition was way too easy. I was expecting the ship to be an upgrade/repair station, and I feel like that would be much better.
Of course that's not terribly viable during the jam, but if you wish to continue, that's where I would take it.
hirngespinst
12. May 2014 · 14:55 UTC
This is my favorite LD so far. Very polished and really smooth and nice. Great job!
Waterman7
13. May 2014 · 18:36 UTC
I have to admit, I was expecting another one of those uninnovative submersible shooters. But this really was a pleasant surprise. Managing the different functions was really enjoyable and I really liked the somewhat slower pace of it (I didn't play the Post-Compo version)
Great job!
Gareth Jenkins
18. May 2014 · 10:51 UTC
Great stuff.