Shinoumi by Jhelle
Made using Phaser.
Survive in a hostile random generated place and gather pearls.
Beware of what lives beneath the sea.
Controls:
left right = move
up = jump
Too tired to write much more, will add tomorrow.
Have fun!
Survive in a hostile random generated place and gather pearls.
Beware of what lives beneath the sea.
Controls:
left right = move
up = jump
Too tired to write much more, will add tomorrow.
Have fun!
| Web | https://dl.dropboxusercontent.com/u/590809/ld29/index.html |
| https://twitter.com/Jhelle9 | |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=2232 |
Ratings
| Coolness | 48% | 1359 |
| Overall | 3.10 | 640 |
| Fun | 3.00 | 558 |
| Graphics | 3.90 | 147 |
| Humor | 2.33 | 629 |
| Innovation | 2.97 | 613 |
| Mood | 3.10 | 457 |
| Theme | 2.87 | 867 |
Possible bug: in my first attempt, I started so high up, that I couldn't jump out of a gap because the top of the screen was in the way.
It gets a bit frustrating when the tiles get too high and i can't jump over to the other side to collect the pearls.
But other than that good work!
By the way, the player sometimes gets stuck with his arms in the air. Which looks like a bug, but it would also seem to be screaming or something, haha
The moving platforms and procedural map are great. It may get you stuck for a while until a path is available, but it helps the mood of survival. Keep up the good work!
Rain effect is just wow.
Hills can be too high to jump over.
No sound, too bad it can help for immersion.
Map should be larger and maybe a start point and an end point, to make a goal.
Art is good. Controls are tight. I like the idea of the collapsing/transforming landscape. Add music, fix the difficulty and add some more projects, maybe a left/right scrolling and you're onto something that could turn really addictive.