Shinoumi by Jhelle

[raw]
made by Jhelle for LD29 (COMPO)
Made using Phaser.
Survive in a hostile random generated place and gather pearls.
Beware of what lives beneath the sea.

Controls:
left right = move
up = jump

Too tired to write much more, will add tomorrow.
Have fun!

Ratings

Coolness 48% 1359
Overall 3.10 640
Fun 3.00 558
Graphics 3.90 147
Humor 2.33 629
Innovation 2.97 613
Mood 3.10 457
Theme 2.87 867

Feedback

Maek
28. Apr 2014 · 14:37 UTC
It's beautiful. But there isn't really a goal. :D
Gins
28. Apr 2014 · 14:38 UTC
Nice dodging game, good job on the moving terrain and the particle effects.
Possible bug: in my first attempt, I started so high up, that I couldn't jump out of a gap because the top of the screen was in the way.
TomCooper3D
28. Apr 2014 · 14:41 UTC
i got to like 12 points and then the level screwed me ahah GG
CheeseyBob
28. Apr 2014 · 14:46 UTC
Very good game! I really liked the rain effect. Only criticism is that sometimes the hills became too high to jump over.
crneumre
28. Apr 2014 · 14:50 UTC
Fun little game.
It gets a bit frustrating when the tiles get too high and i can't jump over to the other side to collect the pearls.
But other than that good work!
renatopp
28. Apr 2014 · 17:06 UTC
Haha it reminded me of Tremors.
Kerdelos
28. Apr 2014 · 17:45 UTC
I liked the water monster that tries to get you when you are near the water and the particles effects. The idea of the moving ground is great but sometimes it makes it impossible to cross the level =/ And after 7 pearls there is just so much flying stuff hahaha !
MaesK
28. Apr 2014 · 19:51 UTC
Nice job, I liked the visuals particle effects, sprites and colors overall, although my player started too high and color didn't help to find him :P

By the way, the player sometimes gets stuck with his arms in the air. Which looks like a bug, but it would also seem to be screaming or something, haha

The moving platforms and procedural map are great. It may get you stuck for a while until a path is available, but it helps the mood of survival. Keep up the good work!
pancakecity
28. Apr 2014 · 21:09 UTC
This is a cool little game!
fluidvolt
29. Apr 2014 · 05:42 UTC
There's the seed of a really fun game here! I had trouble with the hills being too high, but it didn't happen too often. I do like the shifting hill mechanic though. I really like the feel of the graphics the most, there's something very off about the color scheme, the orange water especially. Love it. Nice work!
Marcus_siactro
29. Apr 2014 · 12:54 UTC
Damn that was scary! I enjoyed it quite a lot, great work! :)
ThisIsDave
29. Apr 2014 · 17:32 UTC
I really like the graphics and the constant reshaping of the level. It's a really cool mechanic!
madalaski
29. Apr 2014 · 19:32 UTC
Very beautiful, very interesting but no sound. =l
tomvert
02. May 2014 · 11:29 UTC
Nice ! Great game, I like how the floor moves, the rain, it feels alive. Maybe there could have been more mechanics, bonus, different enemies, but otherwise it's great, could be a good start to a bigger game.
copain
05. May 2014 · 05:48 UTC
really good graphics. Pleasant to play but just collect coins is a little goal...
Adrian
07. May 2014 · 11:01 UTC
Like it.
Rain effect is just wow.
Hills can be too high to jump over.
No sound, too bad it can help for immersion.
Map should be larger and maybe a start point and an end point, to make a goal.
jujule
14. May 2014 · 20:49 UTC
Argh. 12 points. There is definitely an "end game difficulty curve" problem!
Art is good. Controls are tight. I like the idea of the collapsing/transforming landscape. Add music, fix the difficulty and add some more projects, maybe a left/right scrolling and you're onto something that could turn really addictive.
end3r
18. May 2014 · 13:24 UTC
I like the pixel art style a lot here, gameplay is quite ok.