Color Graphics Adventure by Eniko
Help CGA-ko survive the dungeons beneath the surface in her quest to defeat the evil EGA-sama! A CGA-retro palette themed card-based dungeon diving game.
Instructions are below the screen. Didn't manage to get sound/music in, or multiple mobs. But it's more than playable, since the slimes get scaled forever anyway! Also, the story didn't manage to get anywhere near done.
This was a solo jam entry. I didn't feel I could do the concept justice in the compo, despite it being source-public, and made solo from scratch. :)
Instructions are below the screen. Didn't manage to get sound/music in, or multiple mobs. But it's more than playable, since the slimes get scaled forever anyway! Also, the story didn't manage to get anywhere near done.
This was a solo jam entry. I didn't feel I could do the concept justice in the compo, despite it being source-public, and made solo from scratch. :)
| Web | http://kitsunegames.com/cga/ |
| HTML5 | http://kitsunegames.com/cga/ |
| Firefox | http://kitsunegames.com/cga/ |
| Chrome | http://kitsunegames.com/cga/ |
| Opera/IE | http://kitsunegames.com/cga/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=15439 |
Ratings
| Coolness | 26% | 1930 |
| Overall(Jam) | 3.47 | 197 |
| Audio(Jam) | 2.13 | 610 |
| Fun(Jam) | 3.55 | 95 |
| Graphics(Jam) | 3.96 | 152 |
| Humor(Jam) | 2.72 | 311 |
| Innovation(Jam) | 3.60 | 127 |
| Mood(Jam) | 3.00 | 398 |
| Theme(Jam) | 2.16 | 711 |
The game was pretty cool, there are many mechanics to keep track (such as the rock-paper-scissors) colors, which I kinda like.
How are the attributes at the top determined?
There should be some meta-cards: Cards that reshuffle your hand or something like that.
Cheers, and thanks for the game!
i hope that you gonna make a update :)
It's pretty well balanced (challenge/fun) for an LD game. I like the art style, and CGA-ko's color changes are a small but nice touch. It definitely needs more enemies than slimes, though! And some glorious low-bit sounds. The vibes are there even without them, but it needs some more feedback to the player.
Also, I love that card queuing and un-queuing works. I usually end up nit picking on gameplay stuff like that (i.e., getting in the way of the player), but kudos for getting it in!
Very great game, my only critisms: no audio, theme?
I think the game would benefit from a background - especially to hammer home the theme of being beneath the surface. You say we're in a dungeon but we could really be anywhere.
Overall it's a good start, but I think there's a lot that could make this game better. Keep working on it, thanks for sharing, and thanks for rating/commenting on my game! :)
Gameplay is good. It took me a while to get it (I tend not to read instructions :-P) but anyway, you can play it for a while having fun. It may be worth to deepen the concept, if you like it.
I see where you wanted to put the theme, but the end result ended having few of it. Maybe you'd miss backgrounds (FF-like?) but I understand making those is (very) time consuming.
The gameplay however was cool. It could use some polishing, as expected of a Jam game, but overall it was fun. I am impressed by the quantity of content you added!
As others have said, graphics are great, it should really have music and sound, and I couldn't see any relation to the theme.