Below the Water Surface by V0ID
In "Below the water surface" you help a guy, who lives since his day of birth on the bottom of the ocean and longingly wishes to see the dry lands. A trip is offered but it costs too much for him. So you have to fulfill tasks and collect ressources from the ground of the ocean to earn enough money.
I'm quite pleased with my work, although different light levels including "flashlight", sounds and a water shader did not make it into the schedule. I (re)learned libgdx while doing this competition so this took some time, in addition to the usual bug hunts while being tired in code that was written while being tired :D
This text was written almost falling off the chair^^
Please leave a comment if something is not clear, like that fishes are enemies or things like that, so I can include that here.
First Edit: I even forgot to add plants and altough there would be 30 minutes time for 1 or 2 types I'm not able to do that anymore :/
Second Edit:
To run the game you need Java Runtime Environment installed which you get at java.com. You can run the game by clicking the .jar file or by console command "java -jar LD29.jar"
I'm quite pleased with my work, although different light levels including "flashlight", sounds and a water shader did not make it into the schedule. I (re)learned libgdx while doing this competition so this took some time, in addition to the usual bug hunts while being tired in code that was written while being tired :D
This text was written almost falling off the chair^^
Please leave a comment if something is not clear, like that fishes are enemies or things like that, so I can include that here.
First Edit: I even forgot to add plants and altough there would be 30 minutes time for 1 or 2 types I'm not able to do that anymore :/
Second Edit:
To run the game you need Java Runtime Environment installed which you get at java.com. You can run the game by clicking the .jar file or by console command "java -jar LD29.jar"
The assets are fine, nothing special. Only thing that bothers me a little is the audio. The motor sound loops forever. I first thought that M toggled it, but nope, it restarts it.
Anyway, I had fun with this.
Cons: Slow movement.
@That1Guy232: Maybe the source was still uploading in that moment or my connection didn't get it done, until I went to bed and continued this morning. Now it works.
@ix: I feel with you. Now that you write it, I can imagine that I would do the same thing :/
@CayoDaves: There is unfortunately no way to bring the logs back.
@Move127: You are right. Now in awake condition it would not even be so hard to implement, so I'm a little sad that I didn't implement it.
@Ratchetmon: This was some bit of compromise of making distances feel believable (especially for a transport task), safety of not bumping into anything and of course getting bored. Maybe it would have been less boring with decoration, which I have forgotten late night admittedly.
@Audio: I know how important audio is for an immersed experience, but that's what im whorst in :(
It's been said before, but the submarine snapping to the north-facing position felt a little awkward, as did the fact that you don't have to turn but instantly face whatever direction you like as long as you're not in motion.
Lack of impact feedback when the submarine gets damaged bothered me a little, but I learned quickly and kept an eye on my health.
The art is pretty simple, but acceptable. I think a more green/blue palette would've worked better given the underwater setting.
@Flatterctomy: I wanted to implement the green blue palette by lighting shader, maybe combined with darker regions you would have needed a fronlight for. But that was a problem of time :( Of course you are right that it now looks not as watery as it could be.