Approaching Void by Celt
With 'Approaching Void' i tried to realize an atmospheric yet entertaining no-brainer...i failed
I lost nearly a day because of using a broken alpha build of AGK without testing it before the jam...got myself to blame.
Sadly because of that the game is unfinished and ends when the fun should start, killing spooky ghosts with your flashlight.
Have fun anyway, be sure to crank up the volume and thanks for playing!
Controls:
On Windows you can use a gamepad (be sure to plugin before starting the game) or the keyboard as fallback if no gamepad is available
- Boost the cradle left & right: A, B, X, Y (gamepad), Q, E (keyboard)
- Move flashlight: analog stick (gamepad), W, A, S, D (keyboard)
Thx to Aenigma for the free font (http://www.dafont.com/visitor.font)
Everything else done in nearly 24h
Celt
I lost nearly a day because of using a broken alpha build of AGK without testing it before the jam...got myself to blame.
Sadly because of that the game is unfinished and ends when the fun should start, killing spooky ghosts with your flashlight.
Have fun anyway, be sure to crank up the volume and thanks for playing!
Controls:
On Windows you can use a gamepad (be sure to plugin before starting the game) or the keyboard as fallback if no gamepad is available
- Boost the cradle left & right: A, B, X, Y (gamepad), Q, E (keyboard)
- Move flashlight: analog stick (gamepad), W, A, S, D (keyboard)
Thx to Aenigma for the free font (http://www.dafont.com/visitor.font)
Everything else done in nearly 24h
Celt
Ratings
| Coolness | 49% | 1314 |
| Overall | 2.89 | 837 |
| Audio | 3.42 | 187 |
| Fun | 2.63 | 892 |
| Graphics | 2.81 | 785 |
| Humor | 2.06 | 820 |
| Innovation | 2.70 | 823 |
| Mood | 3.33 | 282 |
| Theme | 3.26 | 559 |
Thanks.
Do you have a joystick or gamepad plugged in? The mac build of the framework i used was broken unfortunately so it won't recognize keystrokes and neither button presses in this case...
Generally, the graphics definitely could have used a second pass with unifying in mind. Liked the rope effect.