TIT for TAT by vicious_br
Game like tower defence. Left buttom mouse to play. Hf!
Ratings
| Coolness | 88% | 2 |
| Overall | 3.56 | 221 |
| Audio | 3.57 | 123 |
| Fun | 3.29 | 340 |
| Graphics | 3.83 | 177 |
| Humor | 2.44 | 550 |
| Innovation | 3.04 | 577 |
| Mood | 3.45 | 225 |
| Theme | 2.50 | 1042 |
Good job!
There is one surefire way to beat the game with minimal input.
Increase the fire rate of both of your towers to the max and collect money until your armour is nearly gone.
Then just spam the everliving crap out of the alien mother ship.
Why is this so? Let's have a look.
-The tower upgrades aren't well designed or balanced.
The most potent upgrade, that being fire rate, is also the cheapest!
Power is a nice bonus, but as it's quite expensive there is no reason to take it over fire rate.
Range on the other hand is completely useless as the weapons already fire far enough.
Accuracy would have been a better fit for that slot as the turrets seem to miss a lot.
-The economy is borked!
The shooting cost increases to a cap of 200, but the upgrade costs don't.
Especially fire rate should have a cost increase or other limitations.
-Too few gameplay decisions.
The only input turrets need is upgrading and as revealed before there really isn't any meaningful choices in it.
Shooting down enemy projectiles is only required if your armour is down and at that point
you have enough money to defeat the alien anyways so there is no decisions there either.
Those things said. Here are some possible venues of development:
-More in depth turret management as in many tower defence games.
The ability to build and repair the towers and turrets myself alongside upgrading them would go a long way in ensuring tactile gameplay.
This also mitigates the cascading failure effect caused by losing too many turrets on one tower allowing the enemy swarm to completely overtake it.
-More active abilities.
For instance shields and different bullet types and patterns.
The powerful single shot weapon is fine on taking down the mother ship,
but other offensive abilities would allow sending smaller enemies against the player base as well.
-No health bar only the eye, or vice versa.
Currently the health bar is quite unnecessary because completely losing a tower is basically a gameover as you profit is effectively halved.
I would argue getting rid of the eye instead.
This would allow for the whole ground to be filled with towers and remove the need for specific enemy lanes.
The alien could also attack other targets and send enemies in every direction.
Other possibilities include:
-Only the eye no hp bar. Defend and build around it.
-The alien only sends enemies or only attacks with projectiles.
-Different victory states altogether. Time limit, kill count, money amount, you name it.