Orlok's Ordeal by Daveloper
Nosferatu awakes one night in his lonely castle, to discover that a prized possession
is missing. Fruitlessly scouring his chamber, he realizes he must search the castle for his missing
treasure.
The game is an exploration/puzzle game, in which you must solve puzzles in order to obtain keys
which can be used to further explore the castle.
The game seeks to challenge our perception of a character, even one that is well established.
Do their motivations or desires differ from what we expect from them? and should inoccuous
elements of their identity change our opinion of them?
Controls:
W,A,S,D = Movement
Space = Interact with object (Inspect or use an inventory item if applicable)
To use an item in the inventory, press the number which sits beside the item
in the list you'd like to use.
I = Open inventory
Created by:
Tuuka (@mysterioustuuka): Design & graphics
Dave Van Bale (@daveloper): Code & design
Joonas Turner (@kissakolme): Sound design (Sound effects and voice acting)
Martin Kvale (@martinkvale): Sound design (Ambience and music)
Marek Jarocki (@mjarocki_art): Story & promotional artwork
is missing. Fruitlessly scouring his chamber, he realizes he must search the castle for his missing
treasure.
The game is an exploration/puzzle game, in which you must solve puzzles in order to obtain keys
which can be used to further explore the castle.
The game seeks to challenge our perception of a character, even one that is well established.
Do their motivations or desires differ from what we expect from them? and should inoccuous
elements of their identity change our opinion of them?
Controls:
W,A,S,D = Movement
Space = Interact with object (Inspect or use an inventory item if applicable)
To use an item in the inventory, press the number which sits beside the item
in the list you'd like to use.
I = Open inventory
Created by:
Tuuka (@mysterioustuuka): Design & graphics
Dave Van Bale (@daveloper): Code & design
Joonas Turner (@kissakolme): Sound design (Sound effects and voice acting)
Martin Kvale (@martinkvale): Sound design (Ambience and music)
Marek Jarocki (@mjarocki_art): Story & promotional artwork
| Web | http://tsuba.itch.io/orloks-ordeal |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=29237 |
Ratings
| Coolness | 94% | 2 |
| Overall(Jam) | 4.07 | 23 |
| Audio(Jam) | 4.44 | 4 |
| Fun(Jam) | 3.56 | 90 |
| Graphics(Jam) | 4.31 | 66 |
| Humor(Jam) | 3.91 | 32 |
| Innovation(Jam) | 3.00 | 375 |
| Mood(Jam) | 3.89 | 66 |
| Theme(Jam) | 2.89 | 503 |
Thanks for the kind words, everyone!
Nice usage of the theme!
when you try to use multiple items that have no effect, more feedback in the text onscreen would help.
I wasnt sure if i could just mash on all the keys for all the items I had or not.
Maybe try adjusting the text like this:
'you try to use the (item), but it does nothing'
instead of just displaying the text 'that wont work'
Very creative entry, all members of your team as important as the others.
Beautiful visuals, excellent sound, wonderful voice over and the game feels very fluid. Lots of fun. Great job everyone! :)
Perfect ending too, really made me laugh.
Great job, all of you!
The stills, the cutscenes, and all of the graphics... wow, this is a great little game. Short and sweet. The in-level sound design could have used a little work, I think--maybe some music or ambience? I kept thinking I heard someone saying something, or some sort of higher-pitched sound, but relative to the narrating volume it was too quiet to hear. Other than that, though, a real gem.
Thanks for the game!
So I don't rate it.
But the intro is incredible!!!!!
*spoiler*
View here:
http://mysterioustuuka.tumblr.com/image/85031645908