Deep Collective by olkeencole
Play as as a scientist scouting out a planetoid for chemical samples. Each "surface" has a hole that leads deeper into the planetoid.
There was so much more I wanted to put into the game, but I barely had time to make the game this weekend. It'll probably be easy to break, but I think its a fun environment to play in.
If you have any suggestions or recommendations, please let me know. I plan to continue working on this game and add new features. I really want to add a lot of wacky science effects.
There was so much more I wanted to put into the game, but I barely had time to make the game this weekend. It'll probably be easy to break, but I think its a fun environment to play in.
If you have any suggestions or recommendations, please let me know. I plan to continue working on this game and add new features. I really want to add a lot of wacky science effects.
Ratings
| Coolness | 49% | 1314 |
| Overall(Jam) | 2.83 | 583 |
| Audio(Jam) | 1.53 | 664 |
| Fun(Jam) | 2.30 | 665 |
| Graphics(Jam) | 3.46 | 345 |
| Innovation(Jam) | 2.57 | 581 |
| Mood(Jam) | 3.08 | 358 |
| Theme(Jam) | 3.21 | 344 |
2. I got to some iron mine, jumped on it, and then the game seemed reset. What should I supposed to do then?
I liked a lot.
You did a good job with the level geometry.
I liked the flashlight mechanic and how the camera bounces after jumping.
I wanted to run faster. I think walking slow in a monotonous environment is not fun. Maybe you should explode the floating mechanic too.