Bloodbearer by emielboven
Save the town from the ancient evil that lurks within its walls.
DISCLAIMER
This game is stitched together by two artist who know a tiny bit of code and have no talent for music so if you run into errors/crashes or find the music is unbearable we hope you can forgive us :)
Note: After the werewolf you win the game, but we didn't have time left to get that in there so you pretend you see a victory screen then ;)
INSTRUCTION
WASD to move.
Mouse to aim and attack.
E to interact.
Created by @EmielBoven & @Coen_Balkestein
DISCLAIMER
This game is stitched together by two artist who know a tiny bit of code and have no talent for music so if you run into errors/crashes or find the music is unbearable we hope you can forgive us :)
Note: After the werewolf you win the game, but we didn't have time left to get that in there so you pretend you see a victory screen then ;)
INSTRUCTION
WASD to move.
Mouse to aim and attack.
E to interact.
Created by @EmielBoven & @Coen_Balkestein
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.15 | 625 |
| Audio(Jam) | 2.88 | 520 |
| Fun(Jam) | 3.15 | 515 |
| Graphics(Jam) | 3.68 | 350 |
| Humor(Jam) | 2.15 | 675 |
| Innovation(Jam) | 2.23 | 1052 |
| Mood(Jam) | 3.25 | 427 |
| Theme(Jam) | 1.75 | 1131 |
There's no sense of weight to your movements or attacks. The character is always sliding around no matter the facing direction. Even when attacking there's no slowdown.
The skeletons also move at a constant speed directly towards the player, getting stuck on fences and obstacles in the process. You could use the Unity pathfinding system to avert that. It's not difficult to set up, look it up.
Another issue is taking damage. There are no invincibility frames after taking a hit meaning a group of enemies can slice you to pieces in an instant. The enemy attack animation should have a slight delay before inflicting damage to indicate that harm is on its way.
The ghost is a rather neat adversary, but really hard to dodge without a dodge roll (which would be a nice feature).
The boss monster has telegraphed attacks and is slower than the skellingtongs so good job on that.
Well done!
You should definetly check LICH, our entry is based on Skelletons too! I think you will enjoy it and we would really appreciate your feedback Emielboven :)
Some suggestions:
-Lower the experience curve, this leads to more gameplay and more players can enjoy it
-Make the boss stronger... Alot!!
-SHAPESHIFTING where is it ?
-WebGL
-+(incase you dont know how to install it:)
-++Download the installer of Unity
-++Uncheck everything to install
-++Check the WebGL module
-++install it and start Unity :P
-Better feedback when your player dies, particles, small death animation, wait a little before resetting
But over all nice game :P
Hit detection was a little off, and the boss was very easy.
Also, I beat the werewolf on the first try because he got stuck on one of those green fire lanterns. I did get to watch him do some neat animations though.
Kudos!
The controls are a bit floaty and sometimes it's hard to see who you hit, when you swing. Very light on the shapeshifting too :D
Combat seemed a little buggy where enemies would die without me attacking.
Beat the boss but had nowhere to go from there.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Great combat and atmosphere!