Descent by camlang
Ancient evil lurks in the depths of temple catacombs. Fight your way to the chamber with the black obelisks and defeat the mage twins.
---DESCRIPTION---
You'll get 3 levels:
1. Intro
2. Catacombs
3. Chamber with the black obelisks
And two types of enemies:
1. Mage (range)
2. Spider (melee)
First level is just intro (go straight up). To enter level 3 you have to defeat the black mage on the second level and run through the ruined portal (see screenshots). When (and if) the mage twins are defeated it's the end of the game. Mages also spawn minions.
There is no health bar, but as you get more damage the screen will gradually get noisier. If you're hit the red vignetting will appear. At the start of each level you health is replenished. When you die you restart at level 2.
---CONTROLS---
Arrow keys / WASD: Move
Left click: Attack
Second left click: Second Attack
---ALL THE REST---
The game is super hard, it's basically 10 or so hits and you're dead. But with some practice and craft it is possible to win. It's hard to tell when you get hit for the most part because the attack animations are messy so rely on vignetting.
---ACKNOWLEDGEMENTS---
Thank you all for playing and for your feedback. We trully appreciate it. Special thanks to BuKaneerz and TomboFry for streaming our game on Twitch.
---UP1---
Wow, it's fantastic how many of you have interest in our entry. Thanks again for feedback and criticism. We are aware of all the bugs mentioned but unfortunately we had no time to fix them during the jam.
We will publish a fixed version when judging is done and we hope to make it a full feature or something else based on similar mechanics.
---DESCRIPTION---
You'll get 3 levels:
1. Intro
2. Catacombs
3. Chamber with the black obelisks
And two types of enemies:
1. Mage (range)
2. Spider (melee)
First level is just intro (go straight up). To enter level 3 you have to defeat the black mage on the second level and run through the ruined portal (see screenshots). When (and if) the mage twins are defeated it's the end of the game. Mages also spawn minions.
There is no health bar, but as you get more damage the screen will gradually get noisier. If you're hit the red vignetting will appear. At the start of each level you health is replenished. When you die you restart at level 2.
---CONTROLS---
Arrow keys / WASD: Move
Left click: Attack
Second left click: Second Attack
---ALL THE REST---
The game is super hard, it's basically 10 or so hits and you're dead. But with some practice and craft it is possible to win. It's hard to tell when you get hit for the most part because the attack animations are messy so rely on vignetting.
---ACKNOWLEDGEMENTS---
Thank you all for playing and for your feedback. We trully appreciate it. Special thanks to BuKaneerz and TomboFry for streaming our game on Twitch.
---UP1---
Wow, it's fantastic how many of you have interest in our entry. Thanks again for feedback and criticism. We are aware of all the bugs mentioned but unfortunately we had no time to fix them during the jam.
We will publish a fixed version when judging is done and we hope to make it a full feature or something else based on similar mechanics.
| Web(Itch.io) | https://binaryint.itch.io/descent |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34675 |
Ratings
| Coolness | 70% | 3 |
| Overall(Jam) | 3.55 | 154 |
| Audio(Jam) | 3.49 | 178 |
| Fun(Jam) | 3.01 | 359 |
| Graphics(Jam) | 4.55 | 24 |
| Humor(Jam) | 2.05 | 569 |
| Innovation(Jam) | 2.59 | 568 |
| Mood(Jam) | 3.97 | 53 |
| Theme(Jam) | 3.00 | 444 |
A real hard roguelike game !
I had to search this game because my game had the same name(looks like I wasn't the only one). If you have a chance, feel free to check my game out over here, and I would love it if you can critique it:
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35234
Wow... these are legitimately the best graphics I've seen so far this jam. The mood is fantastic. Had to give up after a couple of times, though--the sudden mass spider spawning when you get to the first mage got me both times.
I'd like to see a full version of this game... I'm interested in what you could do with more time. Thanks for the experience!
I think the mouse button attacks made the controls pretty awkward. I would recommend going with arrows + Z/X.
First of all it was really hard to navigate. Not only did the camera lag significantly behind the player, there also wasn't any clear distinction between what was a floor tile vs. wall tile, since there wasn't any perspective (except on the decorative items) or consistent color-coding.
As for combat, it was alright but the hitboxes just felt way off and the enemies weren't that interesting. The boss was better, though (but when he killed me, I didn't bother to try again).
Also, I liked the minimalist music, it fit well. The SFX for attacks didn't mesh well with it though.
I'd like more health or regenerating health. Also the dark vignette makes it hard to see incoming enemies.
I'd like to see a post comp version of this game.
* There was a problem with textures appearing above/below other textures. I know it's a bug, but you could say it's a feature (beneath the surface, huh?)
* I'm pretty sure the player moves faster diagonally. This can be fixed easily with normalized vectors.
* I was fighting the boss, and I pushed him off the map, so that I couldn't harm him any more.
Главный персонаж сильно похож на персонажа из Hyper Light Drifter ;)
Босс очень сложный, сильно не хватает механизма уклонения от ударов, как перекаты или прыжки.
Очень атмосферно!
The game was really beautiful and moody :)