OneHourShaper by CrazyMatt
Realm the (8 Level, 288px by 288px) world as a portrait or landscape "You!" and try to get to every goal.
I forgot so I quickly made this in a little over an hour! (I spent too much time on the music, should've spent it on more levels and graphics...).
Use the Arrow keys to run over the yellow "Shifters" to change orientation. In some cases, you have a random chance of being vertically or horizontally oriented. However, NEVER run into the red walls!
Things Used:
GameMaker: Studio
MUSAGI
Paint.NET
BUGFIX 1:
4-17-16 - 21:56 - Fixed bug making level 6 impassible. Old version is http://www.crazymatt.net/LD35.gmz
I forgot so I quickly made this in a little over an hour! (I spent too much time on the music, should've spent it on more levels and graphics...).
Use the Arrow keys to run over the yellow "Shifters" to change orientation. In some cases, you have a random chance of being vertically or horizontally oriented. However, NEVER run into the red walls!
Things Used:
GameMaker: Studio
MUSAGI
Paint.NET
BUGFIX 1:
4-17-16 - 21:56 - Fixed bug making level 6 impassible. Old version is http://www.crazymatt.net/LD35.gmz
| Windows | http://crazymatt.net/LD35-bugfix1.exe |
| Source | http://crazymatt.net/LD35-bugfix1.gmz |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92764 |
Ratings
| Coolness | 33% | 1754 |
| Overall | 2.40 | 917 |
| Audio | 2.33 | 557 |
| Fun | 2.47 | 844 |
| Graphics | 1.27 | 892 |
| Innovation | 2.50 | 804 |
| Theme | 2.67 | 821 |
Good work :)
Another, that menu is mouse-controlled instead of keyboard-controlled, despite the gameplay not using mouse ("press any key to advance" would be better).
Then, once I got back to the game, I've found that re-playing the game after losing causes the soundtrack to overlap, so I had to pretty much restart whenever I lost (i.e. aside from my first attempt, whenever I reached that level with other random switcher).
However, the puzzle idea itself isn't really that bad and, properly expanded upon, could make for a really fun game. Some puzzle game design related advice:
- no such thing as random switchers; I imagine their very existence is just because you didn't have time to make it so that YOU doesn't change every single frame when it stands on some switcher, am I right?
- no restarting the game for a single slip-up, there's really no point; this game has no skill/timing-based challenges (unless someone has hyperperception allowing them to time random switchers transformation just right), but relies on figuring out the correct sequence of steps instead; once that sequence is known, there's no point to make player repeat the challenge over and over again
I hope the next time you won't forget about Ludum Dare, and choose the colours better. ^^'