{"author_link":"\/author\/integershift\/","author_name":"Integershift","author_uid":"25019","comments":[{"author_name":"ZQMony","author_uid":"34117","time":"Apr 29, 2014 @ 1:22am","epoch":1398734220,"text":"There is quite a bit of content, but its a bit annoying how long it takes for the character to move vertically."},{"author_name":"sugarbyte","author_uid":"34276","time":"Apr 29, 2014 @ 1:23am","epoch":1398734280,"text":"Appreciated the instructions on the first page. Fun to explore around and see your humor!"},{"author_name":"Lost King","author_uid":"5708","time":"Apr 29, 2014 @ 1:27am","epoch":1398734520,"text":"Same sentiments as ZQ. Was a little difficult to navigate, and tedious to go into so many empty buildings."},{"author_name":"Sestren","author_uid":"10343","time":"Apr 29, 2014 @ 1:27am","epoch":1398734520,"text":"Overall I rather enjoyed this entry. The music was very nice, and although the game was short, the exploration was fun. Nice job!"},{"author_name":"VDOgamez","author_uid":"1634","time":"Apr 29, 2014 @ 1:33am","epoch":1398734880,"text":"That was a neat little point and click type game. I ran into an issue though, if you get pinned against the left wall with a rock. I liked that there was some variety in what you had to do to get the parts."},{"author_name":"shalskar","author_uid":"35342","time":"Apr 29, 2014 @ 1:37am","epoch":1398735120,"text":"Quite basic but worked fine."},{"author_name":"Balloonsfor600","author_uid":"35061","time":"Apr 29, 2014 @ 1:40am","epoch":1398735300,"text":"Well done! I liked the music, but I agree with the sentiments about the vertical movement."},{"author_name":"Neonlare","author_uid":"1913","time":"Apr 29, 2014 @ 1:56am","epoch":1398736260,"text":"Nice, short, sweet and simple. It takes a bit to move vertically, but it was certainly a charming little game to play!"},{"author_name":"Shigor","author_uid":"5242","time":"Apr 29, 2014 @ 1:58am","epoch":1398736380,"text":"I got steel plate, propeller and periscope, but now I'm stuck... nowhere else to go, no keys..."},{"author_name":"Galdon","author_uid":"37029","time":"Apr 29, 2014 @ 2:04am","epoch":1398736740,"text":"It would probably help if the NPCs said something when you click on them when you don't have what they need already in hand, as I did not know they could talk at all until halfway through. \r<br\/>\r<br\/>Something that may or may not be a bug I noticed is that doors do not require you to be near them, allowing you to skip past most of a screen of swimming by clicking the door closest to where you want to go."},{"author_name":"Two Scoop Games","author_uid":"37347","time":"Apr 29, 2014 @ 2:12am","epoch":1398737220,"text":"I liked moving around and exploring. It was fun, but when I went down the ladder a rock pinned me to the left and I died."},{"author_name":"Integershift","author_uid":"25019","time":"Apr 29, 2014 @ 12:31pm","epoch":1398774360,"text":"Thanks for all the feedback, guys!"},{"author_name":"CaiusTSM","author_uid":"37177","time":"Apr 29, 2014 @ 8:11pm","epoch":1398801960,"text":"I liked the amount of content, and the music is nice. The only thing I suggest changing is the movement speed to something a bit faster (vertically)."},{"author_name":"jedeen","author_uid":"34118","time":"Apr 30, 2014 @ 2:44am","epoch":1398825540,"text":"The premise was interesting. Navigating through doors was a little difficult, but the exploration was fun."},{"author_name":"StencylTuo","author_uid":"36095","time":"Apr 30, 2014 @ 2:45am","epoch":1398825600,"text":"I like the idea of using Atlantis as the basis; however, the game wasn't the most playable I've seen; some of the villagers don't seem to talk when clicked on (which made me think they were just decoration until I learned otherwise). There isn't a need for the money\/food as the time it would take to get the extra 9 coins from the underneath area would cost more than the 30 in food you'd get (and it's not needed for finishing the game). I also wish the edges were better defined. I kept trying to go further to see where the new areas were (the ladder was a nice hint for the underneath area though). All in all, an average entry."},{"author_name":"otato","author_uid":"32786","time":"Apr 30, 2014 @ 3:18am","epoch":1398827580,"text":"Solid job all around."},{"author_name":"LazyParia","author_uid":"34706","time":"Apr 30, 2014 @ 8:15pm","epoch":1398888600,"text":"Really nice, graphics are a bit simple but there is a lot of things to do for a 72hours game !"},{"author_name":"InvisibleWonder","author_uid":"28398","time":"May 2, 2014 @ 2:13am","epoch":1398996480,"text":"Not bad at all!  It kept me going.  I didn't find movement annoying once I figured out you can click to a door from anywhere on the screen.  Good Job!"},{"author_name":"zebi24","author_uid":"28347","time":"May 7, 2014 @ 11:32am","epoch":1399462020,"text":"Lovely game, I like it a lot! :)"},{"author_name":"Greeso","author_uid":"38126","time":"May 7, 2014 @ 4:55pm","epoch":1399481400,"text":"Great game. I enjoyed it. I like the fact there are different ways to collect your items. Great game planning in such a short time. This can be the seed of a larger game. The game's simplicity is the reason for its beauty. I suggest two things to improve navigation:\r<br\/>\r<br\/>1. As every one else mentioned, vertical navigation should be as fast as horizontal navigation\r<br\/>\r<br\/>2. You are combining mouse clicks (for the doors) and keyboard navigatoin for the movement. I suggest using only one navigation set; therefore instead of a mouse click to talk to people or to open the doors, maybe you use a space bar. It makes it easier on the keyboard.\r<br\/>\r<br\/>Those are minor suggestions however, this was developed in 72 hours only. So great job overall."},{"author_name":"Pavel M. Dlouh\u00fd","author_uid":"8583","time":"May 19, 2014 @ 12:34pm","epoch":1400502540,"text":"Very nice game. I like the idea. Good job for 72 hours. :)\r<br\/>I agree with Greeso in his second suggestion...\r<br\/>...and it would be nice to see it with better graphics!"}],"images":["ld29\/25019-1a9b8a4e615e7f32697eedb46143e910.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/263008156\/Games\/Atlantis%20Explorer\/explore.html","text":"Web"},{"url":"http:\/\/www.kongregate.com\/games\/IntegerShift\/atlantis-explorer","text":"Kongregate"}],"metadata":{"g_key":"20456","g_author":"25019","g_event":"LD29","g_eventkey":"22","g_subevent":"JAM","g_urlkey":"20485","g_title":"Atlantis Explorer","g_status":"UCHK1","g_place":"525","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/25019-shot0.png-eq-900-500.jpg"],"text":"Welcome to Atlantis Explorer!  You are a world famous explorer, however, your submarine crashed, miles underwater and miles away from help!  But a strange city lurks underwater... You must find parts to repair your submarine, and escape!  A game by Integershift Game Development for Ludum Dare 29 Game Jam  You can also play our game on Kongregate;  http:\/\/www.kongregate.com\/games\/IntegerShift\/atlantis-explorer  Here is the Bandcamp: https:\/\/integershift.bandcamp.com\/track\/atlantis-explorer","title":"Atlantis Explorer"}