{"author_link":"\/author\/runvs\/","author_name":"runvs","author_uid":"29172","comments":[{"author_name":"thx4nothing","author_uid":"26847","time":"Apr 28, 2014 @ 4:49pm","epoch":1398703440,"text":"I can get past the loadingscreen. It does not respond."},{"author_name":"xevozfighter","author_uid":"10433","time":"Apr 28, 2014 @ 4:51pm","epoch":1398703560,"text":"The game crashes at the loading screen."},{"author_name":"CheeseyBob","author_uid":"37127","time":"Apr 28, 2014 @ 5:08pm","epoch":1398704580,"text":"The really great art and sound design creates a good atmosphere in this game. Would have liked to see the people you find follow you out of the mine."},{"author_name":"runvs","author_uid":"29172","time":"Apr 28, 2014 @ 7:17pm","epoch":1398712320,"text":"@thx4nothing @xevozfighter: Is there any output on the console window? Do you have the .NET Framework installed? If so, which version?\r<br\/>\r<br\/>\r<br\/>@CheeseyBob: Thanks! Yeah, we would have liked to add some more features (for example the miners following you) but we ran out of time. We bot put about 20 hours in the game."},{"author_name":"thx4nothing","author_uid":"26847","time":"Apr 28, 2014 @ 8:03pm","epoch":1398715080,"text":"Here is the error:\r<br\/>\r<br\/>Failed to create an OpenGL context for this window\r<br\/>\r<br\/>Ausnahmefehler: System.AccessViolationException: Es wurde versucht, im gesch&uuml;tzt\r<br\/>en Speicher zu lesen oder zu schreiben. Dies ist h&auml;ufig ein Hinweis darauf, dass\r<br\/> anderer Speicher besch&auml;digt ist.\r<br\/>   bei SFML.Graphics.RenderTexture.sfRenderTexture_create(UInt32 Width, UInt32 H\r<br\/>eight, Boolean DepthBuffer)\r<br\/>   bei SFML.Graphics.RenderTexture..ctor(UInt32 width, UInt32 height, Boolean de\r<br\/>pthBuffer)\r<br\/>   bei JamUtilities.AreatricCloud..ctor(Vector2f position, Color col, Color back\r<br\/>groundColor, Single puffSize, Single cloudRadius)\r<br\/>   bei JamTemplate.World.CreateClouds()\r<br\/>   bei JamTemplate.World.InitGame()\r<br\/>   bei JamTemplate.Game.StartGame()\r<br\/>   bei JamTemplate.Game.DrawMenu(RenderWindow rw)\r<br\/>   bei JamTemplate.Game.Draw(RenderWindow rw)\r<br\/>   bei JamTemplate.Program.Main(String[] args)"},{"author_name":"runvs","author_uid":"29172","time":"Apr 28, 2014 @ 9:31pm","epoch":1398720360,"text":"@thx4nothing: Thank you!\r<br\/>\r<br\/>We updated our build to (hopefully) get rid of this error. Please let us know if there are still any errors."},{"author_name":"thx4nothing","author_uid":"26847","time":"Apr 29, 2014 @ 5:06pm","epoch":1398790860,"text":"I still get the same error. I also tried to install Mono, but it did not work."},{"author_name":"skymen","author_uid":"33923","time":"Apr 29, 2014 @ 7:49pm","epoch":1398800640,"text":"Really good game :D.\r<br\/>Graphics and audio are cool. I like the atmosphere it makes"},{"author_name":"wilpel1234","author_uid":"37098","time":"Apr 29, 2014 @ 7:58pm","epoch":1398801180,"text":"i like this game, the graphics is awesome!"},{"author_name":"runvs","author_uid":"29172","time":"Apr 29, 2014 @ 7:59pm","epoch":1398801240,"text":"@thx4nothing: We added another build (top, Failsafe build) which doesn't use certain features (namely the clouds on the surface).\r<br\/>Do you have an Intel graphics chipset? It seems that there are some problems involved. If you've got the time, try updating to the latest graphics drivers.\r<br\/>Thanks for keeping us updated!"},{"author_name":"Stepperz","author_uid":"35525","time":"Apr 29, 2014 @ 8:32pm","epoch":1398803220,"text":"All i get is a console window flash up for a split second :("},{"author_name":"Stepperz","author_uid":"35525","time":"Apr 29, 2014 @ 8:33pm","epoch":1398803280,"text":"My bad :) I hadn't fully extracted it!!"},{"author_name":"theengineers","author_uid":"37408","time":"Apr 29, 2014 @ 8:34pm","epoch":1398803340,"text":"Awesome atmosphere."},{"author_name":"Stepperz","author_uid":"35525","time":"Apr 29, 2014 @ 8:40pm","epoch":1398803700,"text":"Awesome Graphics!! Some player animations would improve that even more though. The music was great and it really suited the atmosphere :)"},{"author_name":"Nicoll Hunt","author_uid":"34501","time":"Apr 29, 2014 @ 8:45pm","epoch":1398804000,"text":"Could have used some cursor key controls after all the clicking required to escape, but nice atmosphere and mood!"},{"author_name":"Seme","author_uid":"27684","time":"Apr 29, 2014 @ 9:18pm","epoch":1398805980,"text":"Nice graphics and music! Game got a little easier when I figured out that keeping the left mouse button pressed is enough to move, not constant pressing required. Good job!"},{"author_name":"Jeasonfire","author_uid":"29941","time":"Apr 30, 2014 @ 1:20pm","epoch":1398863700,"text":"Great graphics and sounds, could be a bit more responsive, though that is a common problem in point'n'clicks. Good game."},{"author_name":"Secret_Tunnel","author_uid":"34733","time":"Apr 30, 2014 @ 7:08pm","epoch":1398884580,"text":"Really great style! The slightly wonky pathfinding was annoying, but aside from that, great game! You did a lot with a little."},{"author_name":"Kragnir","author_uid":"26709","time":"Apr 30, 2014 @ 7:15pm","epoch":1398885000,"text":"The clickbeep gets very annoying after a while. I liked the graphics and the music was ok. Would be nice with some challenge or at least one more difficult puzzle."},{"author_name":"MintArcade","author_uid":"35966","time":"Apr 30, 2014 @ 8:31pm","epoch":1398889560,"text":"Very fast drill ;). Seriously interesting game, I liked skinny people with helmets. Music is very cool too..."},{"author_name":"rujo","author_uid":"12028","time":"May 1, 2014 @ 1:21am","epoch":1398906960,"text":"i love the pixel art style and the fake scanlines effect\r<br\/>very nice entry"},{"author_name":"Kevlanche","author_uid":"25421","time":"May 3, 2014 @ 1:43pm","epoch":1399124280,"text":"Cool atomsphere. I enjoyed it, even though it was a bit short."},{"author_name":"GreatBigJerk","author_uid":"36263","time":"May 3, 2014 @ 1:49pm","epoch":1399124640,"text":"Very nice looking, but text is hard to read when it's dark. UI should be on a layer above that stuff."},{"author_name":"Andy Gainey","author_uid":"30311","time":"May 19, 2014 @ 9:03pm","epoch":1400533080,"text":"Good framework, but was lacking any real gameplay.  I never had to make a decision that seemed to matter, or solve a puzzle that felt rewarding."}],"images":["ld29\/29172-b9b726ff3cb5ed56a4745f473c07f23d.jpg","ld29\/29172-fdbd87eaa1a2eddcee8aeb08101999ff.jpg","ld29\/29172-c73e980f569bf7bfeb87eb08741470a1.jpg"],"links":[{"url":"http:\/\/j.mp\/1rvXZ9L","text":"Windows"},{"url":"http:\/\/j.mp\/1kcHMT1","text":"Windows (Failsafe build)"},{"url":"http:\/\/j.mp\/1rvXZ9L","text":"Linux (Mono)"},{"url":"https:\/\/www.youtube.com\/watch?v=CFwcR4UOH08","text":"Timelapse"}],"metadata":{"g_key":"20439","g_author":"29172","g_event":"LD29","g_eventkey":"22","g_subevent":"JAM","g_urlkey":"20468","g_title":"Escaping Scofield Mine","g_status":"UCHK1","g_place":"273","g_commentcount":"24","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/29172-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/29172-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/29172-shot2.png-eq-900-500.jpg"],"text":"You've been trapped beneath the surface in Scofield Mine.\r\nYou need to find a way out of it.\r\n\r\n\"Escaping Scofield Mine\" is a point-and-click adventure game. It's completely controlled by mouse, just click on the tile above where you want to go.\r\n\r\nOur (@Thunraz and @Laguna_999) tools of the trade are Visual Studio 2012\/2013, Cubase 5, SFXR, Aseprite, AutoTileGen, TexturePacker, Tiled.\r\n\r\nYou need the .NET Framework 4 or a recent Mono version for playing.","title":"Escaping Scofield Mine"}