I am a Mole by graebor

[raw]
made by graebor for LD29 (JAM)
Here's the simple game I put together this weekend! Didn't spend as much time on it as I might have liked to (did roughly 15 hours?), but my primary goal this LD was just to finish something, and I did! Will probably write up a quick postmortem post after work today.

Tools used - Unity, Photoshop CC, Audacity
Music is Autopilot by Legofriendly (http://www.jamendo.com/en/track/98859/autopilot)

Ratings

Coolness 79% 2
Overall(Jam) 4.11 19
Audio(Jam) 3.71 106
Fun(Jam) 4.06 16
Graphics(Jam) 4.09 125
Humor(Jam) 3.82 39
Innovation(Jam) 3.51 150
Mood(Jam) 3.98 52
Theme(Jam) 4.21 7

Feedback

gwa
28. Apr 2014 · 17:48 UTC
Wow really great game love it!
Luis Anton
28. Apr 2014 · 17:52 UTC
Great game. I was patient enough to eat it all. Superb ending : )
Agreon
28. Apr 2014 · 18:01 UTC
We had nearly the same idea :D

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=33045
Jellycakes
28. Apr 2014 · 18:06 UTC
Pretty cool, Didn't expect the 'hill' to turn out to be the entire world, so that was pretty funny. Nice job on this, looks well polished.
Move127
28. Apr 2014 · 18:06 UTC
Great game, I really enjoyed it.
DavidErosa
28. Apr 2014 · 18:08 UTC
Haha, great game! I also managed to see the grand finale an it put a smile on my face. Thanks!
Cireon
28. Apr 2014 · 18:08 UTC
Not a very original concept, though still an enjoyable game. What I really missed in this game is a losing condition. Games become boring really fast by not being able to lose. In this game you just bump into enemies bigger than you, which is good because sometimes it is not entirely clear who you can eat or not, but there is not really a challenge in this game and thus the biggest part is not getting bored and reach the amazing ending.
tehryanx
28. Apr 2014 · 18:09 UTC
accidental commentary on the consumer culture paradigm? Hilarious and fun :)
rubna
28. Apr 2014 · 18:09 UTC
really awesome game, I loved the text and how big you are at the end!
Great job!
tinykidtoo
28. Apr 2014 · 18:10 UTC
That was a fun short game. I loved the graphics.
Foofur
28. Apr 2014 · 18:10 UTC
Woohoo! Found someone who made mole game just like me! I love it! Looks absolutely polished, and the concept is amazing. One tiny little thing; I thought the animation of his paws looked a bit weird. But overall, it's totally worth five stars!
phi
28. Apr 2014 · 18:12 UTC
I love it! Simple concept, but highly satisfying to play. The little "story" behind it is great, too. If you add more levels/planets to it, it would be even more awesomer!
raulincze
28. Apr 2014 · 18:12 UTC
Hah... I couldn't wait to eat the core of the Earth since the moment I've seen it. This was fun. I want a sequel on an alien planet!
tiffi
28. Apr 2014 · 18:13 UTC
This was fun, reminded me of the first stage from spore. Very nice graphics!
MintArcade
28. Apr 2014 · 18:50 UTC
Yummy game. Nice use of trails.
bakpakin
28. Apr 2014 · 19:31 UTC
I really like the mood of the game, the simple animation, and the ending anding starting dialogs. Feels nice and polished :)
micdoodle8
28. Apr 2014 · 19:31 UTC
Very cool game! Great music and concept. Reminded me of Spore :)
FyberOptic
28. Apr 2014 · 19:32 UTC
It may have been short, but it was definitely fun while it lasted. I enjoy that Spore aspect of gameplay, of getting larger and being able to consume the things that were once huge to you. The graphics were really nice, and I like how you confined the mole within the circular planet. Gives you a fun sense of scale of how much you grew. I would be interested to see how this concept could evolve. Great job, regardless!
Rose
28. Apr 2014 · 19:32 UTC
This is really fun! I don't think you need a lose condition. It's just fun and satisfying to get bigger and bigger, and the end is great.
jcvsmc
28. Apr 2014 · 19:33 UTC
I wondered where this game was going at first and then when I realized I loved it xD very cool, really fun, cute ending :)
TomboFry
28. Apr 2014 · 19:36 UTC
Really like the simplicity of this game, it's actually quite zen like
quade81
28. Apr 2014 · 19:39 UTC
This was really Awesome. Much more than I was expecting.
SmilingCat
28. Apr 2014 · 19:40 UTC
This reminded me a lot of Katamari or Tasty Planet.
Gins
28. Apr 2014 · 20:27 UTC
Totally not what I expected, but I left with a smile :)
Andrew Shouldice
29. Apr 2014 · 00:01 UTC
I did a little bit of research after playing your game and I don't think you understand the eating habits and growth rates of moles.
lonewookie
29. Apr 2014 · 00:01 UTC
Love it! Reminds me of Osmos and Katamari Damacy.
Andrew Shouldice
29. Apr 2014 · 00:02 UTC
But seriously, great work. :) "Bite sized", and quite fun.
benmcnelly
29. Apr 2014 · 00:42 UTC
Short and sweet, perfect execution. Also super cute.
terraco
29. Apr 2014 · 09:01 UTC
Short, sweet, and I'll have nightmares now. Thanks
adamwoolridge
29. Apr 2014 · 09:17 UTC
Nice little game! Totally playable :) Could do with some danger/challenge though.
Muu?
29. Apr 2014 · 10:13 UTC
Great game, so relaxing to play.
It reminds me Flow.
Robber
29. Apr 2014 · 12:58 UTC
solid game! excells in it's simplicity..props for the music..well done
dj_pale
29. Apr 2014 · 16:19 UTC
Nice execution! Consistent art style and a fun story to wrap it up. Good work!
danidre14
29. Apr 2014 · 19:41 UTC
Loved it good work you did there.
Daskaund
30. Apr 2014 · 20:09 UTC
great game !
gettothechapel
01. May 2014 · 09:21 UTC
really fun to play, but you cant really die so it is a little too easy :) nonetheless i love the concept that you need to grow to consume bigger foes!
tenpn
02. May 2014 · 18:53 UTC
Not particularly replayable, but very polished and fun to play through once. Katamari-like.
crocantidepollo
03. May 2014 · 17:59 UTC
I became Moleactus, eater of worlds... And it was fun! Haha! nice ending!
woodenrabbit
13. May 2014 · 02:51 UTC
Its impressive that you got so much done in so little time.

The game ended up being quite enjoyable, more so than I had thought from the initial images. But I really actually enjoyed it. The graphics look great and worked really well with it. I'm also really glad you put in the beginning and ending text/scenes because it help give the game closure.

Well done!