tower of atlas: reach for the surface by mouse25

[raw]
made by mouse25 for LD29 (COMPO)
first compo i did and i sure liked it hope you all like the game i put together. (removed the web and putted a link to the windows build)

Your goal is to scale the tower of atlas.
you “the great capsule, capsule the great” where tricked in to killing a god and succeeded. For this the gods did not act merciful and banished you to the underworld, beneath the surface.
you grieved for what you did and knew you had to set things straight.
determined to set things right you start climbing the tower of atlas back to the surface of the earth.

Ratings

Coolness 30% 1877
Overall 2.63 1060
Fun 2.88 680
Innovation 2.38 1046
Mood 2.63 878
Theme 2.33 1112

Feedback

morganbengtsson
28. Apr 2014 · 17:16 UTC
I am not sure how to run it. Clicking the "Web" link, gives me a couple of files in a Dropbox share?
cageinabird
28. Apr 2014 · 17:18 UTC
The design is solid, although by the time I got to a wall jump I'd forgotten the key. Some sound effects would go along way.

Also, the web link is taking me to a dropbox folder instead of the game. You want to copy a public link from the html file and use that instead (and change https:// to http://).
revilossor
28. Apr 2014 · 17:20 UTC
i'm just getting the dropbox shared folder ui - i dl'd the html, but unity wouldn't load - i'm hosting my entry from dropbox too, and had a similar problem - have you tried putting it in the public folder?
Almost
28. Apr 2014 · 18:23 UTC
I can run it if I download the .html file and the .unit file to the same folder, and then open the html file with my browser. However, there should be a way for dropbox to share an html file as a link instead of as a file that would be easier to use.
🎤 mouse25
29. Apr 2014 · 12:13 UTC
okay yeah clearly i didn't properly understand how to to upload, well i removed the web and you can now download the build for windows and the source
angelk
01. May 2014 · 07:10 UTC
I like 3D platforming, and I appreciate the backstory. The environment was very static and as was mentioned in the above comments, could use some effects. Some simple sfx and background music would also help make the world feel more alive.
guimonpa
02. May 2014 · 16:10 UTC
Nice game, I would have liked some way to change the sensitivity though, it was way too high for my liking and made the game a lot more difficult.
whilefun
03. May 2014 · 16:28 UTC
This game was pretty fun, although pretty hard. Even with no sound, the atmosphere was conveyed well with the monolithic structure and sky. I think some textures would make orienting ones self a little easier. Sometimes it was hard to tell if I was moving up or down relative to the other platforms or the tower, since the shading was solid and some parts had no lighting break up. Good work :)
BlazingFanfish
04. May 2014 · 10:05 UTC
The game need more various obstacles, since it'll got boring when you repeat the almost same thing over and over again. Still, nice game. :)
DonovanWu
12. May 2014 · 00:19 UTC
I feel generally 3D First Person platformer games are not very easy to play. Looking at things through screen is as if you look at things with one eye, which makes it hard to measure the distance.