Dwarven Kingdoms by kristof
Edit: I managed to build a version for windows. I hope it works for you. Let me know of any problems in the comments. Thanks!
Dwarven Kingdoms is a turn based strategy game. The world is divided into four kingdoms. You have been chosen to finally end the war and to unite all dwarves under one banner. You have to fight the three other kings and their troops. To finance their troops, all kingdoms will try to control as many gold mines as possible. Collect the gold and use it to pay your army.
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Controls:
- Hold right mouse button: Move the camera
- Mouse wheel: Zoom in and out
- Left mouse button: Interact
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Mechanics:
- Kings can only move on tiles that are part of their kingdom.
- If a king collects four gold coins, he can place an army on a tile next to him.
- The gold mines produce a gold coin every eight turns.
- Armies expand the kingdom by moving around.
- If an army enters a field with an enemy unit on it, the unit gets destroyed.
- You win by eliminating the three other kings.
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Tools:
- C++
- SDL2
- OpenGL
- Some helper classes from previous projects.
////////////////////////////////////////////////////////////////////////////////
Thanks a lot for playing!
Dwarven Kingdoms is a turn based strategy game. The world is divided into four kingdoms. You have been chosen to finally end the war and to unite all dwarves under one banner. You have to fight the three other kings and their troops. To finance their troops, all kingdoms will try to control as many gold mines as possible. Collect the gold and use it to pay your army.
////////////////////////////////////////////////////////////////////////////////
Controls:
- Hold right mouse button: Move the camera
- Mouse wheel: Zoom in and out
- Left mouse button: Interact
////////////////////////////////////////////////////////////////////////////////
Mechanics:
- Kings can only move on tiles that are part of their kingdom.
- If a king collects four gold coins, he can place an army on a tile next to him.
- The gold mines produce a gold coin every eight turns.
- Armies expand the kingdom by moving around.
- If an army enters a field with an enemy unit on it, the unit gets destroyed.
- You win by eliminating the three other kings.
////////////////////////////////////////////////////////////////////////////////
Tools:
- C++
- SDL2
- OpenGL
- Some helper classes from previous projects.
////////////////////////////////////////////////////////////////////////////////
Thanks a lot for playing!
Ratings
| Coolness | 100% | 1 |
| Overall | 3.45 | 303 |
| Audio | 2.35 | 757 |
| Fun | 3.31 | 322 |
| Graphics | 3.67 | 251 |
| Humor | 1.81 | 972 |
| Innovation | 3.40 | 328 |
| Mood | 2.53 | 952 |
| Theme | 1.40 | 1266 |
I tried that and it is working (as you can see in my entry)
This was a very cool little strategy game with some nice depth! great job man! could see this as a great competitive game, maybe mobile or a board game!
Nice game! i like the graphic style and the idea althoug it was not quite clear to me at the beginning what i should do. (probalby add a quick tutorial?) Also i miss some background music as well as a minimap (3d strategy games with a "free" camera always confuse me a little bit.
I didn't understand what AI was doing: sometimes worked well (I got king and one warrior cornered by two warriors) and sometimes was just dumb (the same two warriors kept moving back and forth in the cells near my warrior).
The game is great, though, and I'd imagine it would be quite interesting (and a lot more diplomatic) if it were to be played against other players.
There was a bit of lag running it on Windows. And the game is quite slow paced (especially at the start). Maybe starting with an extra soldier would speed things up.
In its current state I feel like it's missing something - you can simply block the enemy and not enter an tile adjacent to them. It feels like draughts but without enough pieces.
I also ended up with mines producing more gold than I could collect. Having caravans to carry extra gold to the king would be interesting, as they could be intercepted and captured by the enemy.
Theme is... Well...