console.enable(); by Knighty
What lies beneath the surface of a game? Under all the pretty art and etc. are just a bunch of numbers. What if you just ignore the game on top and alter the numbers directly?
You have a powerful Console that can change certain variables of the game objects.
How fast can you run? How much damage does the enemy do to you? Maybe make all the floors non-solid so you just fall to your death? You can do all this, and more!
Figure out how to use this strange ability to conquer the impossible.
<~Controls~>
WASD or Arrow Keys- Move; Change variables in console
Z, X, or W- Jump
Shift or C- Attack
Q- Open/Close console
NOTE: Due to a small oversight, using WASD to control the console is a bit buggy. Use the arrows keys instead.
You have a powerful Console that can change certain variables of the game objects.
How fast can you run? How much damage does the enemy do to you? Maybe make all the floors non-solid so you just fall to your death? You can do all this, and more!
Figure out how to use this strange ability to conquer the impossible.
<~Controls~>
WASD or Arrow Keys- Move; Change variables in console
Z, X, or W- Jump
Shift or C- Attack
Q- Open/Close console
NOTE: Due to a small oversight, using WASD to control the console is a bit buggy. Use the arrows keys instead.
Ratings
| Coolness | 22% | 1989 |
| Overall | 3.94 | 50 |
| Audio | 2.85 | 507 |
| Fun | 3.73 | 94 |
| Graphics | 3.61 | 288 |
| Humor | 2.73 | 368 |
| Innovation | 4.45 | 9 |
| Mood | 3.19 | 374 |
| Theme | 4.06 | 35 |
But it blew me away! Could form some insanely cool puzzles with this one, which you've obviously done because the way to complete the 3rd level was...just...it made me swear. Really great entry!
I thought the part with the spikes and the hearts was a little too demanding.
Overall though, fantastic job.
The movement of the cursor in the console should be OnKeyDown and not OnKey, because it gets very imprecise.
Also I would have change the whole console interface to something more dynamic, because its boring to open console every time and change variables. Maybe something like the Weapon Wheel in GTA V.
The main mechanic was really cool and the levels were well made.
I really liked this... but for this exactly reason, I'll have to be more critical on the comment. I hope not to annoy you. :)
Although I liked the console idea, I wanted two things in this game related with the main mechanic: more variables/game objects (e.g., hitbox width/height) and a better console. Seems like (from gameplay) you tied the input with the gameloop... using flash event handling is way better, and not all that difficult (even if using a framework, like Flixel, in my case). Instead of modifying the index/value with a "isKeyDown()" from the framework, you could modify it on the KeyboardEvent.KEY_DOWN event. There's a example of this on the template I used (though it's for Flixel).
Also, having a actual console would be way cooler... but also harder to do...
As for the game itself, I wanted there to be solutions that didn't require that I kill myself (like, setting y_speed to -1, getting to a check point and dieing to respawn with hacks disabled).
Still, congrats! It would be great to see a post compo of this game! =D
For the console controls: I thought it would be annoying to have to press the button repeatedly to scroll down the variable list, so I intentionally made it so you could just hold the button down, but apparently no one likes that. I guess I made it too sensitive.