{"author_link":"\/author\/lion\/","author_name":"Florent","author_uid":"14207","comments":[{"author_name":"Skencer","author_uid":"37043","time":"Apr 28, 2014 @ 4:06am","epoch":1398657660,"text":"interesting game, the messages about the store were slightly confusing. I also thought that the black things were oil that would extend time but I guess they were coal cause they broke the drill. looks like a very good start for a game."},{"author_name":"Florent","author_uid":"14207","time":"Apr 28, 2014 @ 9:26am","epoch":1398676860,"text":"Hey Skencer, what was confusing about the store ?\r<br\/>You &quot;broke&quot; the drill on oil when you don't own the refinery yet."},{"author_name":"Van Merwan","author_uid":"17310","time":"Apr 28, 2014 @ 2:23pm","epoch":1398694680,"text":"The store is hard to find. The space button isn't used, maybe you should have used it instead of the Escape button. The game seems to be very well coded. The text\/interface is well organized. Maybe you should have used several colors or fonts for the store so the player can understand it more easily or quickly (icons and graphics might help.)\r<br\/>\r<br\/>The concept is good. Maybe mixed with incremental game design (Cookie Clicker..) and with more difficulty with the time, that could become a very addictive game."},{"author_name":"DanDias","author_uid":"26552","time":"Apr 29, 2014 @ 3:12am","epoch":1398740820,"text":"Definitely nails the theme. Nice twist on snake mechanics. The store was a good touch. I initially didn't notice it though. There's a lot on the screen at first glance. It was a little slow for me. Overall: neat idea, well executed!"},{"author_name":"FGM","author_uid":"37077","time":"Apr 29, 2014 @ 9:20pm","epoch":1398806100,"text":"It's a bit hard to control. I keep moving past where I want to turn. The time limit + store idea is pretty good though."},{"author_name":"Dreii","author_uid":"24533","time":"Apr 30, 2014 @ 8:41am","epoch":1398846960,"text":"Little hard to control, also i swear i keep driving over some gold spots that do nothing?"},{"author_name":"x1212","author_uid":"25277","time":"Apr 30, 2014 @ 8:42am","epoch":1398847020,"text":"A really nice idea, but this game is really difficult (the controlls are giving me a really hard time and the way that messages are shown is a bit confusing ...)"},{"author_name":"Karmalis","author_uid":"35945","time":"Apr 30, 2014 @ 9:51am","epoch":1398851160,"text":"Very interesting digger\/snake concept. I liked how it randomized the grid on each start and the store is an excellent idea giving more playability value for the game. Very nice work. Though I would agree that I was confused about messages that I can upgrade the drill or need to refine oil, but I figured it out soon enough. I guess there was just not enough time. Overall, I found it really fun."},{"author_name":"byExclusive","author_uid":"37316","time":"May 2, 2014 @ 7:49am","epoch":1399016640,"text":"Great idea!!!"},{"author_name":"f7f5","author_uid":"21437","time":"May 2, 2014 @ 10:55am","epoch":1399027800,"text":"I tried running it on Linux with\r<br\/>$ mono --version\r<br\/>Mono JIT compiler version 2.10.8\r<br\/>\r<br\/>and got an error:\r<br\/>&lt;traceback cropped&gt;\r<br\/>t CraftStudioRuntime.Program.Main (System.String[] args) [0x00000] in &lt;filename unknown&gt;:0 \r<br\/>X Error of failed request:  BadWindow (invalid Window parameter)\r<br\/>  Major opcode of failed request:  20 (X_GetProperty)\r<br\/>  Resource id in failed request:  0x6e00002\r<br\/>  Serial number of failed request:  130\r<br\/>  Current serial number in output stream:  130\r<br\/>AL lib: (EE) alc_cleanup: 1 device not closed"},{"author_name":"Florent","author_uid":"14207","time":"May 2, 2014 @ 1:45pm","epoch":1399038000,"text":"@f7f5 I can't test it on Linux because none of my machine have it installed.\r<br\/>Plus CraftStudio (at least the editor) is known for not being very stable on Linux yet.\r<br\/>So I can't help you with your issue right know. If you can't test other builds, then you can't play the game, sorry about that."},{"author_name":"Ragzouken","author_uid":"13822","time":"May 2, 2014 @ 5:08pm","epoch":1399050180,"text":"interesting idea, think it could do with going a little faster!"},{"author_name":"ccglp","author_uid":"34494","time":"May 5, 2014 @ 3:57pm","epoch":1399305120,"text":"Simplicity are good in little games like this, I like it!"},{"author_name":"01101101","author_uid":"5105","time":"May 8, 2014 @ 8:36am","epoch":1399537860,"text":"I was expecting the store to be between game sessions, so you can start a new one with the improved drill. It took me a while to figure out how to access it. The red\/green square was confusing at first, I kept turning too soon because of it.\r<br\/>With more work on feedback and ergonomics, this could be a nice Snake-inspired mining game, there is definitely potential! Good job on the concept and for making this in 16 hours."},{"author_name":"ZeppelinCaptain","author_uid":"27032","time":"May 9, 2014 @ 11:48am","epoch":1399635780,"text":"The game has potential, but the controls (the squares) were too confusing.\r<br\/>\r<br\/>Once I figured out that you had to press ESC to access the store, the store was actually a nice mechanic."},{"author_name":"reheated","author_uid":"15514","time":"May 10, 2014 @ 11:39am","epoch":1399721640,"text":"A fun and creative take on snake. (I found it a little awkward controlling the drill two steps ahead all the time.)"},{"author_name":"pichifino","author_uid":"36836","time":"May 10, 2014 @ 3:43pm","epoch":1399736280,"text":"Like the concept"},{"author_name":"UltimateWalrus","author_uid":"175","time":"May 10, 2014 @ 6:25pm","epoch":1399746000,"text":"This is a cool game.  Didn't have any trouble figuring out how to play.  The laggy turning was an interesting design decision; while some have complained, I don't necessarily have a problem with it as it requires you to think one step ahead, making things a little more interesting.  It's fun and innovative.  Good job!\r<br\/>\r<br\/>Adding sound would've been the biggest aid to making the game feel polished, followed by better graphics.  For 16 hours this is still very nice.  But it should take less than an hour to throw in quick placeholder sounds with SFXR, and even placeholders feel much more polished than no sound at all."},{"author_name":"pedrosanta","author_uid":"4578","time":"May 10, 2014 @ 6:55pm","epoch":1399747800,"text":"On Mac when I play all the text gets in front of the game. Didn't rate. :\/"},{"author_name":"Delca","author_uid":"24934","time":"May 10, 2014 @ 7:47pm","epoch":1399750920,"text":"The game mechanic was good, and the game starts to be interesting after getting the refinery. I do not really know how to describe it, it seems slow but the turning lag still forces you to make a decision quickly.\r<br\/>Anyway, I like it. Good job!"}],"images":["ld29\/14207-7be26e9a41d0ff5249f6820798e0ce18.jpg","ld29\/14207-f5fc127c1ee47a224a6736fde5bb3bb6.jpg","ld29\/14207-b0b8971ec76cc158440ab747acb8731e.jpg","ld29\/14207-dddf5e4fdb735505269ae274cc5cf670.jpg","ld29\/14207-def833ad4570b8c6feb65788d9f3be65.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/51314747\/CraftStudio\/Snake%20Driller%20LD29\/Snake_Driller_Windows_v1.0_LD29.zip","text":"Windows"},{"url":"https:\/\/github.com\/florentpoujol\/Snake-Driller-LD29","text":"Sources"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/51314747\/CraftStudio\/Snake%20Driller%20LD29\/Snake_Driller_Mac_v1.0_LD29.zip","text":"Mac"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/51314747\/CraftStudio\/Snake%20Driller%20LD29\/Snake_Driller_Linux_v1.0_LD29.zip","text":"Linux"},{"url":"http:\/\/florentpoujol.fr\/2014\/05\/02\/snake-driller-ld29-post-mortem\/","text":"Post-Mortem"}],"metadata":{"g_key":"20374","g_author":"14207","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"20403","g_title":"Snake Driller","g_status":"UCHK1","g_place":"866","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/14207-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/14207-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/14207-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/14207-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/14207-shot4.png-eq-900-500.jpg"],"text":"Drill your way beneath the surface !\r\nCollect gold to buy equipment (or time) and drill faster and deeper !\r\n\r\nWho will make the dwarves proud on the leaderboard ?\r\n\r\nControls : \r\nMove drill with arrow keys.\r\nToggle the store's screen with Escape.\r\n\r\nThe red block next to the drill is the block that is currently being drilled. It's not instantaneous, it takes more or less time depending on the blocks type.\r\n\r\nThe green block next to the red one is the block that will be drilled next. It changes based on your input.\r\n\r\nIf you want your score to be posted on the leaderboard, be sure to enter your name at the bottom-right of the main menu.\r\n\r\n---\r\n\r\nMade in 16 hours with :\r\n- CraftStudio middleware http:\/\/craftstud.io\r\n- Daneel framework http:\/\/daneel.florentpoujol.fr\r\n- Leaderboard library https:\/\/github.com\/florentpoujol\/Simpe-Hosted-Leaderboards\r\n\r\n---\r\n\r\nOn Windows, you will need the XNA Framework Redistributable :\r\nhttp:\/\/www.microsoft.com\/en-us\/download\/details.aspx?id=20914\r\n\r\nOn Mac (and Linux ?), you will need the Mono Runtime :\r\nhttp:\/\/download.mono-project.com\/archive\/2.10.11\/macos-10-x86\/\/MonoFramework-MRE-2.10.11.macos10.xamarin.x86.dmg\r\n\r\nMac and Linux builds are NOT TESTED !\r\nNo web build, because it was way too buggy.\r\n\r\n\r\nHave fun !\r\nThanks !\r\nMy twitter : @FlorentPoujol","title":"Snake Driller"}