Underbelly by Sink

[raw]
made by Sink for LD29 (JAM)
Choose to be hostile or sneaky in this instant-classic, frogtastic adventure. Advance through two drastically different quests to try to get to the ocean and find your mother.

Made for Ludum Dare 29. Theme: Beneath the Surface.

Programming by @SinksAdventure

Art by @Carpetbones

Music by @scrittah

Controls:

Z - Jump

X - Waveblast (If you're the red frog)

Arrow keys - Move

Ratings

Coolness 47% 1409
Overall(Jam) 3.89 42
Audio(Jam) 4.25 16
Fun(Jam) 3.82 41
Graphics(Jam) 4.17 102
Humor(Jam) 3.22 145
Innovation(Jam) 3.18 295
Mood(Jam) 3.70 114
Theme(Jam) 3.75 93

Feedback

eugman
28. Apr 2014 · 21:34 UTC
A very fun game, although quite challenging. I really liked the art style, it reminds me of cave story. It's definitely something I would try as a full game.
HernanZh
28. Apr 2014 · 21:38 UTC
Cool, I liked this! It was harder than it looked.
nxT
28. Apr 2014 · 21:44 UTC
I like the aesthetic and the music, got some nice Cave Story vibes from this. Quite tricky, dealing with bats is a nightmare.
Zednaut
28. Apr 2014 · 22:24 UTC
Really fun game! Challenging, but always felt fair in its difficulty. The graphics are great, and the mushrooms are funky.
Secret_Tunnel
28. Apr 2014 · 22:37 UTC
Very nice! Art and music are wonderful, and I'm impressed by the two different quests.
hexabeast
28. Apr 2014 · 23:01 UTC
This game is really fun! Good audio and graphics, and the difficulté is perfect!
Gregory Avery-Weir
29. Apr 2014 · 00:05 UTC
I'm a sucker for pixelly platformers, although I found this one really frustrating in parts! It's hard!
aspexParsec
29. Apr 2014 · 01:14 UTC
I thought it was very well done, the slippery flogs and the bumping music completed this little underground masterpiece.
I would say it's as hard as people are making it, but the difficulty is balanced enough.
Lost King
29. Apr 2014 · 02:16 UTC
Pretty hard to get through some of the levels, music and art were charming though. Overall not bad.
shalskar
29. Apr 2014 · 02:21 UTC
Very nice and clean, well done
ENDESGA
29. Apr 2014 · 02:24 UTC
Interesting game :D Love it!
Magdev
29. Apr 2014 · 04:20 UTC
FROGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
theengineers
29. Apr 2014 · 13:29 UTC
Really challenging! Great.
Dominator_101
29. Apr 2014 · 15:02 UTC
Pretty nice, felt very Cave Story-esque.

I think that the movement was a tad too sensitive, though. I'd find myself trying to sort of shimmy towards the edge of a platform and I would just end up jettisoning myself off the edge.

Otherwise, Nice!

Also, when you get to the end of the red frog one, I jumped up the really tall room, and jumped off the right side of the screen and fell down into oblivion...
rubna
29. Apr 2014 · 15:44 UTC
wow, very impressive amount of content! really nice art + musak. My only comment would be: aircontrol plz :ccc But maybe I just suck xD Great job guys!
Tifu
30. Apr 2014 · 11:41 UTC
I also fell off the edge of the world at that last red frog screen, it seemed like the obvious thing to do, as it was how you progressed every room up to that one...

I found the combat as the red frog a little frustrating, as a monster would hit me, then sit inside my hit box constantly hitting me, while my own attack only seemed to hit things outside of this range. I think if monsters had attacked you when next to you, rather than 'inside' you, so you could retaliate, that would have helped a lot.

Enjoyed the music and the art. The idea of starting as an egg and the path you choose determining your play style was really cool.
Manuel Magalhães
02. May 2014 · 22:50 UTC
Cool game. The characters are charismatic and the music is great.
DrPrettyPatty
04. May 2014 · 02:13 UTC
Nice entry! I spent ages getting to that bandage lol. I did find a bug though, after going up the lower gravity part I went to the right off screen, fell down, and ended up stuck there off screen :/
SnoringFrog
14. May 2014 · 04:15 UTC
The green frog portion of the game got quite difficult at the end. One thing I would change that would make it heaps less frustrating is making the first single block platform of the horizontal section (with the big black monster trying to catch you) two blocks instead of one. I feel like the final room of the area still has enough difficulty that this wouldn't make things too easy, but having both of those sections made things obnoxious enough that I almost never finished the game. Regardless, still a great game. I loved it, particularly the audio!