{"author_link":"\/author\/dddaaannn\/","author_name":"dddaaannn","author_uid":"33938","comments":[{"author_name":"XrXr","author_uid":"36842","time":"Apr 29, 2014 @ 3:17am","epoch":1398741120,"text":"Wanted to support my fellow Pythoner, too bad I couldn't run it since I don't have Cygwin atm :( maybe later"},{"author_name":"Magdev","author_uid":"3935","time":"Apr 29, 2014 @ 3:33am","epoch":1398742080,"text":"really nice that you guys kept a dev log. It looks like you guys had a ton of fun with this"},{"author_name":"tomhunt","author_uid":"7773","time":"Apr 29, 2014 @ 3:33am","epoch":1398742080,"text":"I found the cat, but nothing happened. Also, the digging part didn't feel much like digging."},{"author_name":"zzorn","author_uid":"2534","time":"Apr 29, 2014 @ 3:44am","epoch":1398742740,"text":"Nice use of character graphics!\r<br\/>Is it possible to interact with the cat though?"},{"author_name":"dddaaannn","author_uid":"33938","time":"Apr 29, 2014 @ 5:42am","epoch":1398749820,"text":"Thanks all!  Yeah no cat interaction yet.  The event fires (see gameworld.log :) ) but I didn't have time to add a cinematic.  Re: digging, the level design I had in mind was more maze-like, which would slow things down a bit but hopefully in an interesting way.  The intended digging sound and a slight delay would probably help also.  Thanks again!"},{"author_name":"taocayo","author_uid":"30769","time":"Apr 29, 2014 @ 8:41pm","epoch":1398803760,"text":"Laughed at the cat animation. He's there waiting for me to do all the work. Typical cat."},{"author_name":"robodylan","author_uid":"30057","time":"May 1, 2014 @ 1:33am","epoch":1398907680,"text":"As you can see from my ladt year entry i have learned that python, although a great langauge, just doesn't work for games."},{"author_name":"Kaoin","author_uid":"37042","time":"May 3, 2014 @ 12:33pm","epoch":1399120080,"text":"Very interesting use of cats! I approve!"},{"author_name":"Cake&amp;Code","author_uid":"10976","time":"May 4, 2014 @ 9:49am","epoch":1399196640,"text":"Haha, that was really cool. I haven't played many terminal games (besides text adventures and BARELY any dwarf fortress) but this was pretty fun! I think if there were more to do it would be even more replayable :)"},{"author_name":"poxpoxpox","author_uid":"34355","time":"May 6, 2014 @ 6:55pm","epoch":1399402200,"text":"Haha, the cat animation!!!"},{"author_name":"pichifino","author_uid":"36836","time":"May 10, 2014 @ 3:59pm","epoch":1399737240,"text":"Like it"}],"images":["ld29\/33938-7c88d53d9575c2f2329c17c5f5eb2c6e.jpg","ld29\/33938-deaa9144a3da6d5a56004df0412496ae.jpg"],"links":[{"url":"http:\/\/www.dansanderson.com\/ld29\/","text":"Main site"},{"url":"http:\/\/www.dansanderson.com\/ld29\/lostcat01.zip","text":"Python source"}],"metadata":{"g_key":"20350","g_author":"33938","g_event":"LD29","g_eventkey":"22","g_subevent":"JAM","g_urlkey":"20379","g_title":"Lost Cat","g_status":"UCHK1","g_place":"554","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/33938-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/33938-shot1.png-eq-900-500.jpg"],"text":"A simple game with Python and curses.  Run it in a terminal window.\r\n\r\nMonday 6pm v0.1 lacks art for the shovel store, the intended level design, and, uh, a win mode.  Consider yourself victorious if you reach the cat.  :)  More art, sound, and real level design coming soon.\r\n\r\nAnd if you're really adventurous, try the ASCII art editor, and generate new levels with the level generator.  You can pretty up the barn for me.  :)  No instructions provided, but the software is included.  (The level editor just makes those simple stratified test levels right now.)\r\n\r\nWe had a whole cinematic story planned, so maybe future versions will see more of that as well.","title":"Lost Cat"}