SoundShape by QuiZr
Hello! SoundShape is my first game made for Ludum Dare. It is also my worst game ever, because I haven't got much time to spend (~5 hours), I am newbie in gamedev and I've completely forgot that i can't make any music nor sound effects myself.
Used tools:
-Unity 5.3.4f1
-Visual Studio 2015 Community Edition
-GIMP 2.8
-BoscaCeoil 2.0
*INSTRUCTIONS* When the obstacle spawns it plays random sound. You need to match sound of your block (every time you switch block with left/right arrow key or a/d it plays an audio clip) to it.
Remember that there can be more than one wall at a time so you need to remember the order!
Web build was just broken and i haven't got any time to fix it.
Used tools:
-Unity 5.3.4f1
-Visual Studio 2015 Community Edition
-GIMP 2.8
-BoscaCeoil 2.0
*INSTRUCTIONS* When the obstacle spawns it plays random sound. You need to match sound of your block (every time you switch block with left/right arrow key or a/d it plays an audio clip) to it.
Remember that there can be more than one wall at a time so you need to remember the order!
Web build was just broken and i haven't got any time to fix it.
Ratings
| Coolness | 40% | 1536 |
| Overall | 2.50 | 896 |
| Audio | 2.79 | 422 |
| Fun | 2.53 | 819 |
| Graphics | 2.21 | 838 |
| Innovation | 3.11 | 466 |
| Mood | 2.47 | 711 |
| Theme | 3.00 | 683 |
I'm not sure if I got this right, but I found it quite low to switch to the right shape in that short amount of time... I don't really see how the concept could work out in a complete game, but I like that you've combined graphics and audio in the objective of the game. And for something made in five hours, I guess I can't complain. :P It works smoothly, no buggy animations or anything, so good job after all!
I hope you continue dev-ing and jam-ing, and believe me, you'll learn to make sound effects and music by just doing it. I know everybody keeps saying don't use anything you haven't worked before the jam, but there's absolutely nothing wrong with trying to compose some music or recording or generating something, even if you think you don't have the skills, and even if you're not going to be entirely happy with the results. Use the opportunity to be experimental, get feedback and improve. :)
See you in August.