Dungeon Grounds by influxWishdream

[raw]
made by influxWishdream for LD29 (COMPO)
In a world covered by endless water...
People are forced to eke out a living on
the small patches of land that remain above
the sea.

The people of this world rely on ancient
technology driven by quantum refractors, a powerful energy source.

These refractors lie in ancient ruins underground
and in the sea and are sought out by explorers called Diggers.

But your goal is about to change as you go deeper...

P.S. The game isn't complete at all. There is still TONS of bugs of fix before you can even make it through the 1st level.

Though there is an inaccessible 2nd level. Rest assured I'll try to fix that after some sleep.

Feedback

AestheticGamer
28. Apr 2014 · 04:29 UTC
It was cut short, and to be honest I didn't figure out how to attack (if you even could), however it was nice sprite-work, the number of enemies and the variety of differences between them was interesting, and the game had a nice cool/cute thing going on. Also the introduction was interesting.
Zyrconium
02. May 2014 · 14:52 UTC
Cool but unfinished :( Can't add much to that as a lot of the mechanics are unclear in their current implementation(or lack thereof) :p.
nSun
02. May 2014 · 14:57 UTC
Cool but hardcore... The better attack i found was "RUN FOR YOUR LIFE!!"
Then the game crash at the end of level one..
Stuffie
05. May 2014 · 16:01 UTC
Interesting story idea, controls seemed a little strange compared to the usual 'fire where your looking' concept in usual dungeon crawlers. I only managed to check out the first level as it crashed when I left the first (true) room (Error Below).
___________________________________________
#########################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_Zakodon:

Push :: Execution Error - Variable Get 2.y(1, -1)
at gml_Object_obj_Zakodon_Step_0
#########################################################################
ccglp
05. May 2014 · 16:10 UTC
Graphics are cool, I love to see this finished (and with a micro that costs more than 1 dollar :P)