Depths Beneath by Stals
**To launch - Run Depths Beneath.exe**
WASD to move
Avoid fish, collect coins, gas and also Wrenches to repair.
For Programming we were using - C++, Marmalade + Cocos2dx
Photoshop and Illustrator for art and a bunch of other stuff for music and sound effects.
There were a lot more ideas that didnt make it into the game - but we hope you will like what we managed to make in this short 3 days
Protip: upgrade "Hook Plus" =)
P.S.
To close tutorial, shop or any other dialog - press X in the right top corner
Last balance changes were made at 4am local time so the end game could possibly have a problem
Quick Dive is not fully finished - you dont get invincibility for extra time after it ends.
Also - if you have some visible lag on collisions - please lower the sleep_time value inside settings.xml
Game by Svetozar Powerful and Stas Korotaev
(currently working on a post-jam version)
By the way, thank you all for the helpful comments!
WASD to move
Avoid fish, collect coins, gas and also Wrenches to repair.
For Programming we were using - C++, Marmalade + Cocos2dx
Photoshop and Illustrator for art and a bunch of other stuff for music and sound effects.
There were a lot more ideas that didnt make it into the game - but we hope you will like what we managed to make in this short 3 days
Protip: upgrade "Hook Plus" =)
P.S.
To close tutorial, shop or any other dialog - press X in the right top corner
Last balance changes were made at 4am local time so the end game could possibly have a problem
Quick Dive is not fully finished - you dont get invincibility for extra time after it ends.
Also - if you have some visible lag on collisions - please lower the sleep_time value inside settings.xml
Game by Svetozar Powerful and Stas Korotaev
(currently working on a post-jam version)
By the way, thank you all for the helpful comments!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.19 | 381 |
| Audio(Jam) | 2.88 | 449 |
| Fun(Jam) | 3.23 | 238 |
| Graphics(Jam) | 3.08 | 484 |
| Humor(Jam) | 2.43 | 423 |
| Innovation(Jam) | 2.57 | 581 |
| Mood(Jam) | 3.02 | 396 |
| Theme(Jam) | 3.26 | 323 |
The sound for collecting coins was really nice, especially when you got a whole bunch in a row. The claws were also fun to play with.
My only complaint is that it felt like how well I was doing had more to do with random chance than with skill -- if the game happened to spawn a lot of fish near each other (especially the sharks) or not enough gas, there was no hope of getting past that point.
Still, it was well-done. Good job!
The ocean feels a bit too sterile to me. Could use more noise, texture.
Top reason: It's not just a grind, there is legit challenging gameplay in here!
The good and the bad:
The quick diver skill is a great boost to cut down the early level grind time. I haven't seen something like it before in games like these.
I hoped the hook would be an active ability, but alas that was not to be. Some active abilities would keep the gameplay fresh once the upgrade system settles down to just offering plain passive buffs.
The upgrade system in itself is a bit basic. The items are tiered very similarly cost-wise so I mostly purchased them in sequence tier after tier. One way to change this and allow more player decisions in upgrading is requiring different mixtures of resources for every item.
In other words the level has varied resources instead of only cash: gold, silver, jewels, shells, starfish, you name it. Each upgrade then demands their own resource, meaning I can prioritize collecting those resources which give me the upgrades I wish to get.
Also good job on using xml files. Allowed me to decrease the hook upgrade costs to a more reasonable level. An automatic save system would be a nice addition.
Bug report: Using escape to close the upgrade screen spams the launch sound rather disturbingly.