Deep Maze by hexabeast

[raw]
made by hexabeast for LD29 (COMPO)
In Deep Maze you'll need to have a good memory.

Follow the paths with good Color and you live.
Follow the paths with bad Color and you die.

Because if you choose the wrong way...


Commands:
D/A or D/Q = right/left
W or Space = jump

WARNING: The web version worked only on FireFox for me, IE and Chrome showed an error, and I had not enough time to fix it :(
I recommand you to use the Java version if you have java installed on your system.

This game was made with Java/Eclipse/LibGDX/Photoshop/Tiled

Ratings

Coolness 96% 2
Overall 3.00 717
Audio 1.39 1045
Fun 2.87 691
Graphics 2.35 1064
Humor 2.28 669
Innovation 3.08 544
Mood 2.49 980
Theme 2.54 1029

Feedback

smartties
27. Apr 2014 · 21:08 UTC
It's the first time i heard about Ludum dare, and i was really impress with this game.
A retro game with innovative gameplay. Moreover it is soft.
You have to play this game !
Pete_H
28. Apr 2014 · 02:23 UTC
error parsing file: map2.tx :(
Pete_H
28. Apr 2014 · 02:23 UTC
on the web version.
🎤 hexabeast
28. Apr 2014 · 05:44 UTC
I know :(

That's why I recommand using a recent version of Firefox or the Java version
SyBen
28. Apr 2014 · 15:40 UTC
Not my kind of game, but liked the idea of a "non random" maze
sknoslo
28. Apr 2014 · 15:43 UTC
My memory is so bad! Nice game.
Maek
28. Apr 2014 · 15:44 UTC
Great game but it' really hard.
Agreon
28. Apr 2014 · 15:44 UTC
This Game has some very innovative ideas!
NikinCZ
28. Apr 2014 · 15:47 UTC
Blackness with lot of colorfull rectangles.
CheeseyBob
28. Apr 2014 · 15:55 UTC
Definitely the best game I've played so far! A cool concept well executed. Loved the gaphics style and animations.
Belingo
28. Apr 2014 · 16:30 UTC
Nice game idea, my memory is very bad ;)
cageinabird
28. Apr 2014 · 16:37 UTC
It's an interesting idea, but I'm not a fan of trial and error gameplay too much.
ccglp
28. Apr 2014 · 16:39 UTC
Concept so clever, I thought we all have bad memory xD
🎤 hexabeast
28. Apr 2014 · 17:19 UTC
"trial and error gameplay too much."
If you remember the colors, you can finish the game without any error, but it's not easy ;)
Zerod
28. Apr 2014 · 17:37 UTC
Nice i Love LibGDX too :)
🎤 hexabeast
28. Apr 2014 · 17:50 UTC
@Zerod: I installed LibGDX last tuesday, and began to learn it friday for this ludum dare :)
After making this little game, I can say I like it too! Simple, multiplatform and powerful.
João Kucera
28. Apr 2014 · 20:25 UTC
That's a innovation!
Crazi456
28. Apr 2014 · 21:34 UTC
Fun game, shows how bad my memory is!
minibutmany
28. Apr 2014 · 21:39 UTC
Mad hard! I like the idea of merging a memory game with a platformer.
Seraphina
28. Apr 2014 · 21:50 UTC
I'm going to blame my numerous deaths on still being tired from this weekend. Neat little game.
🎤 hexabeast
28. Apr 2014 · 22:12 UTC
Thanks !
DevWouter
28. Apr 2014 · 22:42 UTC
The game flashes continues on my screen (IE11) for some reason.
dosER_42
28. Apr 2014 · 22:43 UTC
The game crashed on start.

Problem signature:
Problem Event Name: APPCRASH
Application Name: ThePond.exe
Application Version: 0.0.0.0
Application Timestamp: 535eb84c
Fault Module Name: ig4icd32.dll
Fault Module Version: 8.14.10.2230
Fault Module Timestamp: 4cc50139
Exception Code: c0000005
Exception Offset: 002092cd
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
dosER_42
28. Apr 2014 · 22:45 UTC
sorry, missed comment (previous one)
🎤 hexabeast
28. Apr 2014 · 22:46 UTC
The web version doesn't work well, as I said. I recommand the jar or Android version (or Web with Firefox)
🎤 hexabeast
28. Apr 2014 · 22:47 UTC
I forgive you dosER ;)
terraco
28. Apr 2014 · 23:13 UTC
You're right, doesn't work on many browsers :(
torcado194
28. Apr 2014 · 23:40 UTC
interesting concept! though some of the patterns weren't in the origional reference, and someone could easily take a screenshot.
Zephyr
29. Apr 2014 · 00:07 UTC
Not a big fan of memory games, but this was well done.
mandrake
29. Apr 2014 · 00:10 UTC
This ran nicely on my android tablet when I figured out where to tap in order to move and jump.
otato
29. Apr 2014 · 00:11 UTC
Graphics style was simple but well done. Some sounds/music would've been nice, but otherwise well done!
Rick Hoppmann
29. Apr 2014 · 00:13 UTC
Kinda hate the trial-and-error principle.
Things would've been way less frustrating if there would've been checkpoints.
Jerick
29. Apr 2014 · 01:06 UTC
I am super bad at memorizing things like this, so this game is super hard for me!
KevinWorkman
29. Apr 2014 · 03:47 UTC
Interesting idea. Although as others have said, the trial and error does become tedious. Maybe if it was faster paced that wouldn't be as frustrating.
🎤 hexabeast
29. Apr 2014 · 06:15 UTC
It's notre really trial and error: all the good paths are given to you at the beginning of the game. If you remember them you can finish the game at the first try...
Logun
29. Apr 2014 · 06:42 UTC
I like how he jumps :D
A bit punitive, it is hard to retry everytime from spawn !
mollymus
29. Apr 2014 · 11:54 UTC
Aww, I love playing games by other libgdx users - unfortunately I get an error 'Error parsing file: map2.tmx' when trying to run it in Chrome:( Ill come back and see if its been fixed later! Good luck!=)
🎤 hexabeast
29. Apr 2014 · 13:58 UTC
mollymus, please try the jar version or the web version on Firefox, it doesn't work of chrome because big tmx maps (here ≈250*350) don't work well with web version on LibGDX games.
howieV (binarygirl)
29. Apr 2014 · 15:39 UTC
nice concept.. thanks for reminding me how rubbish my memory is haha :)
Lars Faust
29. Apr 2014 · 16:40 UTC
Pretty good, i concentrated on just memorizing the good colors without symbols and then choose either them (if available) or other colors WITH symbols. Worked pretty well.
NoorStudios
30. Apr 2014 · 12:43 UTC
That pixel stickman has such a cute way of jumping! Very entertaining, and smart idea. Great for mobile.
Lucariatias
01. May 2014 · 20:18 UTC
A novel idea. I loved the graphical style and the platforming/puzzling balance was handled almost perfectly.
Perhaps use less patterns, they were difficult to remember and I ended up screenshotting them at the beginning.
The collisions seemed slightly off, I could jump through the ceiling.
Very impressed with what you did, although more content would have been nice.
🎤 hexabeast
01. May 2014 · 20:43 UTC
Thanks Lucariatias!
tomvert
02. May 2014 · 21:00 UTC
Interesting memory mechanics, there's a lot to remember right at the start, maybe you could have start with just a few symbols ? Anyway good job :)