TRESHUR by Zupoman
This is a game about digging in the ground, in order to get the TRESHUR buried deep beneath the surface of earth.
Sounds easy, but for some reason there are airplanes in the sky, dropping bombs and enemies at you.
A few tips on playing:
- Keep the hole narrow, wider holes take longer time to dig.
- Don't attack enemies falling directly on you. It's likely to get you killed.
- Keep your eye on the bombers.
This is my first Ludum Dare ever. Thanks for playing. :)
Sounds easy, but for some reason there are airplanes in the sky, dropping bombs and enemies at you.
A few tips on playing:
- Keep the hole narrow, wider holes take longer time to dig.
- Don't attack enemies falling directly on you. It's likely to get you killed.
- Keep your eye on the bombers.
This is my first Ludum Dare ever. Thanks for playing. :)
| Windows (32 bit) | https://www.dropbox.com/s/9wlasjijlfl6w0m/TRESHUR%20%2832%20bit%29.zip?dl=1 |
| Windows (64 bit) | https://www.dropbox.com/s/lifbpkv1qj8j740/TRESHUR%20%2864%20bit%29.zip?dl=1 |
| Cross-platform (Love2D) | https://www.dropbox.com/s/a6y8r4lzl40qbjx/TRESHUR.love?dl=1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34292 |
Ratings
| Coolness | 55% | 3 |
| Overall | 3.65 | 173 |
| Audio | 2.62 | 633 |
| Fun | 3.77 | 82 |
| Graphics | 3.19 | 536 |
| Humor | 2.91 | 284 |
| Innovation | 3.45 | 295 |
| Mood | 3.27 | 319 |
| Theme | 3.55 | 308 |
Thanks for the comments, guys :)
My only grievance is how annoying the digging noise got. It got VERY annoying. But well done! :D
A few thoughts on how to improve:
Right now there is no feedback that allows the player to prepare to respond to bombs. This may be an intentional part of the minimalist aesthetic but it makes the experience more frustrating. Knowing when they are about to drop the bomb would give you time to prepare or dodge.
Attack enemies is wonky at times. The hitboxes heavily favor the enemies in a way that felt more frustrating than satisfying. I could only routinely kill enemies if they came at me from the side. If they were angled or landing on me I almost always died. This didn't feel right.
Not being able to dig sideways felt odd. In reality, there was only one critical path - dig straight down as fast as possible. The problem with this is there is no real way to dodge bombs if you do this. Essentially you're setting yourself up for a situation where winning is more a matter of luck than skill. This is not so enjoyable.
Add more player agency and this would be a great game.