TRESHUR by Zupoman

[raw]
made by Zupoman for LD29 (COMPO)
This is a game about digging in the ground, in order to get the TRESHUR buried deep beneath the surface of earth.
Sounds easy, but for some reason there are airplanes in the sky, dropping bombs and enemies at you.

A few tips on playing:
- Keep the hole narrow, wider holes take longer time to dig.
- Don't attack enemies falling directly on you. It's likely to get you killed.
- Keep your eye on the bombers.

This is my first Ludum Dare ever. Thanks for playing. :)

Ratings

Coolness 55% 3
Overall 3.65 173
Audio 2.62 633
Fun 3.77 82
Graphics 3.19 536
Humor 2.91 284
Innovation 3.45 295
Mood 3.27 319
Theme 3.55 308

Feedback

Green Lightning
28. Apr 2014 · 17:04 UTC
Really good game! It's quite addicting :)
ccglp
28. Apr 2014 · 17:08 UTC
Pretty good, it's so hard, but I like hard games ;)
CheeseyBob
28. Apr 2014 · 17:22 UTC
Very fun to play! I liked the low-fi aesthetic in both the graphics and sound, which complement each other well. The digging mechanic is well implemented, and works well with the planes dropping bombs on you. All round a really solid enrty. Hard though - I couldn't beat it. Can I ask what happens when you reach the TRESHUR?
SenorDiablo
28. Apr 2014 · 17:45 UTC
Nice! Surprisingly addictive I agree. Really enjoyed it. :)
d_0o_d
28. Apr 2014 · 17:49 UTC
I was so much under pressure... But I had fun, I like this style.
sensenmann666
28. Apr 2014 · 17:50 UTC
wow hard game but very engaging! good job. also liked the oldschool monochrome style :)
Lacaranian
28. Apr 2014 · 17:55 UTC
Came so close. Wonderfully addictive, nothing jarring except the constant deaths. Well done!
mandrake
28. Apr 2014 · 18:22 UTC
This was incredibly fun and challenging!
Snoother
28. Apr 2014 · 19:31 UTC
That was fun, addictive and challenging.
Covenant
28. Apr 2014 · 19:41 UTC
Very cool game, nice idea, addicting even... Would wish for a full screen mode! :)
dylanwolf
29. Apr 2014 · 01:54 UTC
Neat concept once I got the hang of digging/attack timing. I don't think I have the patience to beat it, but rather addictive.
conormn
29. Apr 2014 · 03:41 UTC
That was really fun. thanks for making!
Diptoman
29. Apr 2014 · 04:18 UTC
Well, that was addicting. And hard. Tried about 8 times before giving up. It was fun. Neat mechanic.
🎤 Zupoman
29. Apr 2014 · 15:17 UTC
@CheeseyBob, All you get is just a winner screen. I had no time to think and make some funny ending. Sorry :(

Thanks for the comments, guys :)
OhFiddleDiddle
29. Apr 2014 · 16:11 UTC
Pretty solid, polished game. :D
My only grievance is how annoying the digging noise got. It got VERY annoying. But well done! :D
Zephyr
29. Apr 2014 · 16:23 UTC
Very solid entry. The graphics were simple, but looked good. The game itself was addicting and fun. Awesome job.
acerunox
29. Apr 2014 · 16:24 UTC
Great game, pretty hard.
sknoslo
30. Apr 2014 · 01:07 UTC
Played so many times and never even got close! Fun game!
Dualhammers
01. May 2014 · 21:06 UTC
Pretty good. The game has a good feel, the mechanics are simple but effective, and the art style, sound, and theme all fit well together. Digging isn't the most creative use of the theme but the game itself is very playable.

A few thoughts on how to improve:

Right now there is no feedback that allows the player to prepare to respond to bombs. This may be an intentional part of the minimalist aesthetic but it makes the experience more frustrating. Knowing when they are about to drop the bomb would give you time to prepare or dodge.

Attack enemies is wonky at times. The hitboxes heavily favor the enemies in a way that felt more frustrating than satisfying. I could only routinely kill enemies if they came at me from the side. If they were angled or landing on me I almost always died. This didn't feel right.

Not being able to dig sideways felt odd. In reality, there was only one critical path - dig straight down as fast as possible. The problem with this is there is no real way to dodge bombs if you do this. Essentially you're setting yourself up for a situation where winning is more a matter of luck than skill. This is not so enjoyable.

Add more player agency and this would be a great game.
alvarop
02. May 2014 · 17:20 UTC
I WANT TRESHUR BUT TRESHUR TO HARD TO GET :(