Shape/Shift by GodsBoss
Shift shapes which also can shapeshift... or so.
Ran out of time, so no more levels. ;-(
Ran out of time, so no more levels. ;-(
| Web | http://js.godsboss.org/ld35/ |
| Source | https://github.com/GodsBoss/shape-shift |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=20672 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.65 | 155 |
| Audio | 2.41 | 544 |
| Fun | 3.66 | 127 |
| Graphics | 3.00 | 465 |
| Humor | 1.97 | 549 |
| Innovation | 3.56 | 210 |
| Mood | 2.90 | 490 |
| Theme | 3.94 | 102 |
Solid, but somehow, still interesting game. At first, a typical puzzle, but somehow, I feel the execution something new.
All-4 in major categories (O-I-F-T) for moderate, above-the-average fun.
I plan to group the levels into "campaigns", which would allow to place all those reflex-based puzzles together. Then people could just play all the other levels.
But this is something bound to be made in a post-compo version.
Could improve on the level design though, instead of introducing a new mechanic on every level you should slowly integrate them together.
Keep it up!
Actually 18 levels is plenty for a Ludum Dare entry! Like a couple others said, the suggestion would rather be to improve/reorder the existing ones, since we're being a bit overwhelmed at first with all these different blocks, and we keep jumping from an idea to another. I guess you were a bit in a hurry to add all these levels in the last hours ;)
Now game was clever, fun to play and the difficulty well balanced, so frankly it's a very good entry. Except for the above remark the only issue I could see is regarding the controls, that you could have made more comfortable by for example automatically showing the control arrows when hovering a shape. Or maybe having players "focus" a shape then be able to move them with the keyboard?
One last thing, a funny glitch is that you forgot to reset the shapes rotation after passing through these 90° angles triggers, turning the shapes into weird blobs ^^
Anyway the game was fun to play, and the graphics are clear and cohesive (they remind my of the GemCraft games). The "add/remove angles" mechanic was brilliant. Impressive entry overall, so congratulations!
(PS: I answered to your comment on my own entry!)
It starts very simple, but the challenge can escalate quite nicely! :)
I'd like to see it on mobile, with a campaign mode! It would be REALLY fun if you polish, make more levels and release it! :)
Great game! Cheers!