Schrift by DrPetter

[raw]
made by DrPetter for LD35 (COMPO)
I spent most of Saturday implementing a compact font rendering and editing system, in which I could build a vector-based font and embed it with low footprint inside my code. Not particularly game-related, but I ended up making a playable puzzle based on that, which also leveraged the fact that I render the font as a distance field, so a simple linear interpolation will give rise to semi-funky morphing of the letters.

This comes into play as two separate boards of letters, initially arranged as words but then selectively scrambled for you to decipher and restore. The uppercase and lowercase words are independent of each other, so you have to look through the shapeshifting letters and use your memory to connect all missing pieces on each side.

Ratings

Coolness 36% 1666
Overall 3.25 436
Fun 3.05 514
Graphics 2.50 738
Innovation 4.50 3
Mood 2.94 468
Theme 3.95 99

Feedback

Dasginger
18. Apr 2016 · 02:05 UTC
Really interesting take on the theme! Took me a while to work out what was going on, but fun once I got the hang of it. Anything past level 2 is brutally difficult though.
KairosXIII
23. Apr 2016 · 08:51 UTC
Very creative concept and take on theme.
Alphish
01. May 2016 · 17:53 UTC
I completed it on level 4. Can I get a cookie now? :3

That was quite an interesting take on the theme, rather difficult to play on higher levels, too. The visuals weren't particularly fancy, though; they don't need to be super-elaborate, but I think at least a change from dull grayscale could help.

On another note, I'd have preferred if the level generation algorithm avoided clusters of swappable letters, while leaving large areas of words fixed; it makes some areas nonsensically difficult and others just a decoration.

Overall, pretty interesting entry. If you expanded upon that idea, though, I'd recommend making it so that it accepts all combinations of existing words on both lowercase and uppercase crosswords; at some point it didn't accept SNIP but accepted SPIN.
purrpurr
01. May 2016 · 18:05 UTC
Very creative and interesting! Really, really hard though.
knason
01. May 2016 · 19:21 UTC
Great game, and a really interesting take on the team in a totally good way. I liked it alot. good job!
Trasevol_Dog
01. May 2016 · 19:25 UTC
Very interesting indeed! Also had a hard time working out how to play and what I am supposed to do but then, it's really cool to play. The game still feels really hard but that makes finishing a level extremely satisfying!!

Could do with a bunch of colors but the grayscale style actually fits the game well enough. Some UI would definitely be helpful though. Like how many letters should be moved for example.

Nevertheless, this is pretty much an amazing entry. Well done!!
alsantour
01. May 2016 · 19:29 UTC
I click and drag on the letters and they snap back into place? am i missing something? i thought drag and drop would swap or move letter? unclear
dreadzilla
01. May 2016 · 19:47 UTC
Difficult, but fun! Great idea!
Larzan
02. May 2016 · 11:37 UTC
Wooow, that is HARD. I am still not sure if i understood it correctly, maybe it would be good to have a tutorial level or level with a lot less options first to let the player get used to the concept.
But i love the idea, very original take on the theme!
Good job
cakeknuckles
02. May 2016 · 11:42 UTC
this is a really interesting take on the theme. at the beginning i was a little unsure of the mechanics, having something like a simple tutorial might have made it a bit easier to get going. nonetheless, i enjoyed what i played (that i was able to beat, i'm pretty bad at puzzle games, lol!) and liked the neat mechanic.
OnlySlightly
09. May 2016 · 22:04 UTC
Very impressive! I'm sure that was difficult to code. It felt like I was playing scrabble in a dream. Lovely aesthetic. Great job!
haveric
09. May 2016 · 22:29 UTC
I found the game visually confusing and the instructions were hard to figure out. Very creative spin on the theme, though!