Let the Tree Live by lullul

[raw]
made by lullul for LD29 (COMPO)
Use the mouse to split roots and watch out for the black circle. Press Escape to exit the application.
Made in XNA on a windows computer.
Since this is my first solo game i think it was a success due to the time limit.

Ratings

Coolness 22% 1989
Overall 2.93 798

Feedback

mandrake
28. Apr 2014 · 18:21 UTC
I got 1119 for my final score. :)
I liked the concept, but I think it would have been better with some sound or ambient music. Also, the graphics were a bit too abstract for my taste.
DMinsky
29. Apr 2014 · 09:25 UTC
Looks interesting, but I can't run it on Win 8.1 x64 ;( (Ludumdare4829 has stop working)
Kaoin
29. Apr 2014 · 19:07 UTC
I could not get the game to start at all. Similarly to the above comment I am using 64 bit windows 7.
ashdnazg
29. Apr 2014 · 19:10 UTC
Congrats for making your first solo game!
The main mechanic is very original, although frantic clicking isn't exactly my cup of tea :)
As stated by mandrake, in this kind of game, music is a must.
Thingus
29. Apr 2014 · 19:13 UTC
Congradulations on finishing your first LD!
It's relaxing, and seeing the different kinds of patterns you can make was interesting; if you click rapidly in one place, you get a fern, things like that.
The next thing I would add is some differentiation in the levels; change the number and layouts of the circles.
shasharala
03. May 2014 · 23:51 UTC
That was pretty interesting. At first, I found myself clicking slowly, trying to get each root to split, but I realized, after a short while, that clicking rapidly on the sprouting roots would give me the best results. Eventually I was presented with some pretty diverse branching roots that would almost reach the circle but I would get enough splits just in time. I actually did not register my failure till the game told me so on a pretty purple screen. Fun? Yes.
Knowledge
05. May 2014 · 12:58 UTC
I can't run it.(I have Windows XP)
xdegtyarev
05. May 2014 · 13:27 UTC
nice concept. congrats with solo debut!
hugamer
08. May 2014 · 23:35 UTC
Well nice game, the fact that if I keep insane clicking I can end the level very quickly takes a little of the magic, of course there is a moment it becomes impossible.

The point is, I liked the concept, you should put some requirements for clicking and, slow down at some point, change the position, put more balls. etc.
Crefossus
20. May 2014 · 00:29 UTC
I like the minimalism in design and initial color scheme.

The purple is a little loud and makes the text hard to read.

I loved figuring it out initially and there was about 10 seconds where I was super excited to have a strategy based on this.

Perhaps introducing new game play elements would alleviate the boredom(pruning things the the circle is attracted to an d animates towards otherwise?). I feel like there wasn't a whole lot of choice in the solution and the dominate strategy of clicking as fast wins (unless I'm missing something?)