Laser Match by mokesmoe
Two player versus local multiplayer.
WASD and arrows.
Match 3.
Don't get hit by lasers.
R or backspace to restart.
Match 5 in a row for fun times.
Made for TOJam, which took place at the same time as Ludum Dare. It wasn't designed with the theme in mind, but otherwise fits all criteria, and would even counted as a compo game had the times lined up better.
I actually made two games during TOJam, but can only submit one here. You can find the other one at this link: http://mokesmoe.itch.io/titlescreen
WASD and arrows.
Match 3.
Don't get hit by lasers.
R or backspace to restart.
Match 5 in a row for fun times.
Made for TOJam, which took place at the same time as Ludum Dare. It wasn't designed with the theme in mind, but otherwise fits all criteria, and would even counted as a compo game had the times lined up better.
I actually made two games during TOJam, but can only submit one here. You can find the other one at this link: http://mokesmoe.itch.io/titlescreen
| Windows | http://mokesmoe.itch.io/lasermatch |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=4090 |
Ratings
| Coolness | 36% | 1773 |
| Overall(Jam) | 3.32 | 305 |
| Fun(Jam) | 3.43 | 141 |
| Graphics(Jam) | 2.67 | 628 |
| Innovation(Jam) | 3.62 | 117 |
| Mood(Jam) | 2.41 | 659 |
| Theme(Jam) | 2.00 | 723 |
It's pretty good, desperately could use some sound assets and maybe a bit better graphics but the mechanic is enjoyable and the puzzle solving is pretty good. It's hard to tell what is going on with regards to the bombs and lasers and I didn't even realize there was a second player until my second go through.
But, like I said - the underlying mechanic is solid and it's an enjoyable puzzle game. Well done!
Sound desire.