Harvest Doom by Venturelli
A Plants vs Zombies-style "underground defense" game about growing Golden Lettuces and fighting shovel-wielding kobolds with spiked tomatos. Yeah.
We had to abandon the original idea mid-jam, so the game is a lacking a bit of content, but it's still kinda interesting.
Instructions in-game.
Developed by:
Mark Venturelli - code
Lucas Thiers - art
Thiago Adamo - sound
We had to abandon the original idea mid-jam, so the game is a lacking a bit of content, but it's still kinda interesting.
Instructions in-game.
Developed by:
Mark Venturelli - code
Lucas Thiers - art
Thiago Adamo - sound
| Play Now (Web) | http://www.criticalstudio.com.br/harvest-doom/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=26269 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.63 | 120 |
| Audio(Jam) | 3.17 | 322 |
| Fun(Jam) | 3.53 | 98 |
| Graphics(Jam) | 4.07 | 128 |
| Humor(Jam) | 2.76 | 297 |
| Innovation(Jam) | 3.03 | 362 |
| Mood(Jam) | 3.07 | 364 |
| Theme(Jam) | 3.93 | 34 |
Fico foda bagarai! Parabéns! =]
Parabens galera!
This is really cute! I'm always a sucker for growing-stuff themed games. It's slick, the interface is easy to use, and I really like the art. Only a couple of criticisms, though:
1. I think the timing may be a little bit off. The early waves seem to take a bit too much time spent sitting around and doing nothing; I also won my first game planting plants on grassy patches only (i.e. I had 3 tomatoes and 1 corn plant, since I thought you could only plant on grass).
2. You kind of undercut your initial absurd humor by going "aw, whatever" at the end of the story! You made a strong choice, and you'll have better results by sticking to it.
Thanks for the game! I enjoyed playing to the end, and look forward to seeing your polished final product.
The graphics are really nice though and the gameplay would be fun too if it weren't for the lag problem.
Cons - Not very challening - enemy waves take a while to spawn
Overall a very excellent entry. Congrats!