Zombie 3000 by sensenmann666
Requires Java 1.7 to run.
The Humans have put concrete almost everywhere. Underground Zombies have found a way to pop up at unobstructed locations.
Buy upgrades for your Zombies as the dumb mass plows through the puny defences.
Hints: press C to deactivate all active tiles (especially useful in later levels)
to upgrade your Zombies just click on the information about the ability (turns green if there is enough money)
Gameplay: The defenses shoot at your zombies. When a zombie dies the underlying floor tiles are damaged. when floortiles have no energy left they become spawnpoints for your zombies. You can toggle those spawnpointsby clicking on themto control the flow of the zombies.
The Humans have put concrete almost everywhere. Underground Zombies have found a way to pop up at unobstructed locations.
Buy upgrades for your Zombies as the dumb mass plows through the puny defences.
Hints: press C to deactivate all active tiles (especially useful in later levels)
to upgrade your Zombies just click on the information about the ability (turns green if there is enough money)
Gameplay: The defenses shoot at your zombies. When a zombie dies the underlying floor tiles are damaged. when floortiles have no energy left they become spawnpoints for your zombies. You can toggle those spawnpointsby clicking on themto control the flow of the zombies.
| jar (1.0.1) | https://www.dropbox.com/s/e3dkm7gdj0kibw3/desktop-1.0.1.jar |
| Source | https://bitbucket.org/renoth/za |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=31079 |
Ratings
| Coolness | 47% | 1409 |
| Overall | 3.56 | 221 |
| Audio | 2.83 | 525 |
| Fun | 3.92 | 42 |
| Graphics | 3.12 | 592 |
| Humor | 2.79 | 338 |
| Innovation | 3.32 | 384 |
| Mood | 2.96 | 579 |
| Theme | 2.96 | 803 |
I wish you could click/drag to select/unselect groups of tiles at once. Also, when you get to the higher levels (past 10) you start suffering slowdowns due to the sheer number of bullets. You should perhaps try to implement spacial partitioning for your collision detection. That'd take care of slowdowns when there's a lot of bullets.