Yadig - Yet Another Digger Inspired Game by anbreizh

[raw]
made by anbreizh for LD29 (COMPO)
Osx users may need to bypass the 'unidentifer developer' security (right-click -> open, then you have an 'open' button)

For source package, you need pyyaml, pygame and numpy. Launch game.py

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Help:
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Arrow to move/jump, mouse to select and dig tiles (terraria like).

You have a limited amount of time to collect the most ores or gems possible, by going deeper beneath the surface, you may found valuable gems.

Eat worms to gain time, but the most you dig, the least they can respawn.

Try to have the best score !

Ratings

Coolness 68% 3
Overall 2.72 989
Audio 2.09 867
Fun 2.60 916
Graphics 2.80 794
Humor 1.95 896
Innovation 2.26 1092
Mood 2.31 1085
Theme 3.60 269

Feedback

spotco
28. Apr 2014 路 06:02 UTC
Interesting concept, wish there were more mechanics to play around with! Also, game crashed when I reached (what seemed to be) the bottom of the world.
馃帳 anbreizh
28. Apr 2014 路 07:16 UTC
Hi, thanks for the feedback. I just noticed that I have no boundaries check indeed :(
GreatBigJerk
28. Apr 2014 路 10:52 UTC
OSX version crashes immediately on Mavericks.
馃帳 anbreizh
28. Apr 2014 路 10:57 UTC
Weird, I have mavericks too... I knew it would be hard to package a python game :( Sorry for that. I will have a check tonight and try to fix it.
ioboi
28. Apr 2014 路 10:59 UTC
The game reminds me of an Arcade-Minecraft due the time constraint :)
It would be nice if the character could be controlled with W/A/S because it would be easier to play on an notebook as i am right-handed and use the touchpad.
馃帳 anbreizh
28. Apr 2014 路 12:08 UTC
I'm french and so I use zsqd to move. When I come across a game that use hardcoded wasd to move, I just close the window and don't play it :)

So the arrow keys are a simple solution when I have no time to setup a configuration menu.
Gins
28. Apr 2014 路 17:51 UTC
Nice idea, you have to collect time first by getting the worms, then dig down to get the jewels :D
Game crashed on me though with the following error (Windows):
"pygame.error: Surfaces must not be locked during blit"
馃帳 anbreizh
28. Apr 2014 路 19:32 UTC
Actually, the worms are respawning every so often, so you can manage a way up to collect more time then go down again.

I had this bug once in a while, but not really often so I had trouble to fix it :(
SyBen
28. Apr 2014 路 20:08 UTC
Good idea and interesting mechanics !
micdoodle8
28. Apr 2014 路 20:10 UTC
Fun little game until it crashed. Would have liked to see WASD controls too. Nice job.
Lucariatias
28. Apr 2014 路 20:14 UTC
Pretty decent game, had an issue where the player disappeared a couple of times.
Runs fine on Mavericks.
Music would have been nice, and a few more mechanics to play around with, perhaps cave structures or something.
reheated
28. Apr 2014 路 20:37 UTC
Cool idea, I like how a time/resource management aspect comes out from the rules. (But like some other players, I experienced some crashes.)
馃帳 anbreizh
28. Apr 2014 路 21:17 UTC
Thanks everbody for your feedback, it mean a lot to me.

I think the crash occurs when the player disappear, but its not systematic. I will try to fix it if I can.
馃帳 anbreizh
28. Apr 2014 路 22:48 UTC
Ok, found one cause for the crash.

Every time a tile is removed, I make a pass on the 8 surrounding tiles to adjust the graphics. Guess what ? I check tiles out of level boundaries :'(
rfgpfeiffer
29. Apr 2014 路 08:05 UTC
I have added a download with all dependencies bundled to my game.

I have also played your game. Looks like we had the same idea! I often got stuck when jumping up like here https://imgur.com/avNzrgW this was very frustrating.
Oddly Shaped Pixels
29. Apr 2014 路 10:54 UTC
Chrome+ Mac OS 10.8 and it immediately crashes... :(
Marcus_siactro
29. Apr 2014 路 10:59 UTC
Well done! :) I had some fun with it and actually dug to the very bottom were the game crashed(because of the end of the blocks?). It was great fun, good work^^
馃帳 anbreizh
29. Apr 2014 路 11:13 UTC
Hello, and thanks for the last comments.

I fixed some of the bugs (mostly boundaries check) on the source.

I don't know if it is ok to release a bugfix version, I will check the rules.
If it forbidden, I will make explicit packages of the new version, so you can enjoy a fixed game while still having the compo release to judge.
SuperIzzo
29. Apr 2014 路 11:14 UTC
I'll repeat a lot of previous comments, but here it goes:
* Mouse works best with WASD for right handed people.
* I found the crash too (log: http://textuploader.com/rtny)
* There is also another bug. The mole becomes invisible if you're too close to the block you're breaking (img: http://s7.postimg.org/mmkl33fyz/bugs.png).
* I really liked the graphics. You really have a nice composition of colors which compliment.
* I like the how cute the main character is
* The gameplay was a bit too ordinary. It could have done with something new (don't be afraid to be bold and experiment)
馃帳 anbreizh
29. Apr 2014 路 19:24 UTC
windows package was just updated with bug fixes and support for wasd keys
Neonlare
29. Apr 2014 路 22:06 UTC
Neat concept, interesting mechanics. Presentation is a lil off but it doesn't detract from the design work of this. Good job! :D
Katamori
29. Apr 2014 路 23:51 UTC
A little bit raw, but definitely enjoyable.
SebP
30. Apr 2014 路 00:36 UTC
Spent an hour playing this until I mined every single ore. Ended up with 52,700.
Thorig
30. Apr 2014 路 14:14 UTC
Nice little game.
ohsqueezy
30. Apr 2014 路 18:03 UTC
Cool loading screen. The game captures well the spirit of digging and mining!
Rialgar
01. May 2014 路 22:45 UTC
I made a Let's Play of your game, see it here:
http://youtu.be/2iZ6zSx9los
Udell Games
03. May 2014 路 21:47 UTC
I love the graphics, like a friendlier version of Motherlode. Would love to see this expanded some day
littleball
03. May 2014 路 21:47 UTC
Not a bad little game, would like to see more game mechanics added to spice things up. Well done.
Udell Games
03. May 2014 路 21:47 UTC
I love the graphics, like a friendlier version of Motherlode. Would love to see this expanded some day
eckcz
03. May 2014 路 21:58 UTC
WUHU 13950
wademcgillis
17. May 2014 路 16:55 UTC
Runs fine. I encountered a bug that made blocks upon being dug reappear with a different type.