Under The Surface by insane66

[raw]
made by insane66 for LD29 (JAM)
Jacob (age 10) went camping this weekend and created the game basically in a little over 1 day from Sunday - Monday. Used Gamemaker Studio and Tile Studio.

The game is a maze style game with a mining element and enemies trying to kill you. Arrow keys to navigate, some other hidden short cuts, in game warps and tricks.

Dad did some debugging, score/health tweaking, and collision fixing, but Jacob did 95% of this one alone.

Ratings

Coolness 45% 1547
Overall(Jam) 2.73 624
Fun(Jam) 2.67 542
Graphics(Jam) 2.46 672
Innovation(Jam) 2.70 506
Mood(Jam) 2.94 449
Theme(Jam) 2.79 540

Feedback

cr2crstudios
30. Apr 2014 · 00:32 UTC
Dang man, 10 years old and did it in a day? That's impressive! Keep it up!
Small comment for later games: don't underestimate the power of making your character move faster. :)
StudioWolfox
01. May 2014 · 20:33 UTC
:)
conno1234
01. May 2014 · 20:38 UTC
Keep up the good work!
Blokatt
01. May 2014 · 20:43 UTC
This reminded me of my first Game Maker experiments. It was back in 2007... I was ten at that time too, what I coincidence.
Pretty good for a 10-year-old. It's so nice to see young kids doing something like this. Keep it up!
pighead10
01. May 2014 · 21:03 UTC
A faster gameplay and some particles and this would be a pretty fun game.
zedutchgandalf
01. May 2014 · 21:40 UTC
This is really impressive for a ten year old in as little as one day! :)
Great job, Jacob! :D
lasagnegames
02. May 2014 · 09:51 UTC
It reminds me of a very old pc game, i don't remember the name, the kid is a genius tough
vinull
03. May 2014 · 00:28 UTC
Great job Jacob! Really cool to see how deep your games are getting - keep up the work making games!
pichifino
10. May 2014 · 15:30 UTC
Good job
UltimateWalrus
10. May 2014 · 17:59 UTC
This is awesome. Reminds me of the games I did when I was around your age. Five stars across the board (though some sound would've been good)! Keep up the good work!!

Just remember: if other people like your game, that's reason to celebrate! But what matters more than anything else is that YOU'RE happy with your game. If you keep focusing on making the games YOU want to play, you'll be putting a deep level of passion into your games, and people will be able to see that. Forget you have an audience, and make what you want. If you keep trying to impress yourself, your creative skillset will soar to heights you never even imagined!
Moosefly
10. May 2014 · 18:27 UTC
Somewhat confusing, felt like I was playing an ancient NES game or something even older :D. Really impressed at how much you managed to do, keep up the good work!

Anssi@MooseflyGames
Delca
11. May 2014 · 17:28 UTC
I liked it, even though the player was quite slow, which made it hard to avoid enemies.
Like other people, it brings me back to the games I made when I was 10. I wish I still had those...
Make sure to keep it for later, so you can trace your progress. And good job on that one!