{"author_link":"\/author\/charlaxy\/","author_name":"Charlaxy","author_uid":"36153","comments":[{"author_name":"sugarbyte","author_uid":"34276","time":"Apr 29, 2014 @ 11:08pm","epoch":1398812580,"text":"Would have liked to have played, wish the web link was a working copy of the game."},{"author_name":"TeamFlare","author_uid":"25793","time":"May 13, 2014 @ 7:42pm","epoch":1400009820,"text":"Wow, sounds like you had planned a cool and ambitious  project. Would be great to see it come to life in a post jam version."}],"images":["ld29\/36153-1bc57e978356255d8b979449171f5ff7.jpg","ld29\/36153-2df0fbab71a73f0c04206fda29a66a9b.jpg"],"links":[{"url":"https:\/\/256.makerslocal.org\/wiki\/LudumDare\/29","text":"Web"},{"url":"http:\/\/pixilic.com\/r\/ice.zip","text":"Windows"},{"url":"http:\/\/github.com\/brodavi\/ld29","text":"Source"}],"metadata":{"g_key":"20201","g_author":"36153","g_event":"LD29","g_eventkey":"22","g_subevent":"JAM","g_urlkey":"20230","g_title":"I.C.E.: Beneath the Cloud","g_status":"UCHK1","g_place":"99999","g_commentcount":"2","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/36153-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/36153-shot1.jpg-eq-900-500.jpg"],"text":"Incognito Corporate Espionage:\r\n\r\nWe got together at the local hackerspace to make a game together, and started out with an idea about being a spy that disguises itself as guards to avoid being found out as it infiltrates underground bases.  In the story (which isn't reflected in this build of the game but at our GitHub, http:\/\/github.com\/brodavi\/ld29) we use the theme of \"Beneath the Surface\" in multiple ways: spies, disguises, characters who aren't who they seem, subterranean bases, underground activists and conspiracies, and subversion.\r\n\r\nWe had issues with Unity and Git Hub that caused numerous delays, but we were still able to release something in the 72 hours.\r\n\r\nOur project was ambitious considering that none of us had made anything with the Unity engine before.  We had people pitch in to make an extensive story, mechanics, and assets, and we intend to go on to make a complete game based on our ideas.","title":"I.C.E.: Beneath the Cloud"}