OMNOMNOM by brogrammers
>jellyfish floating
>in turbulent sea currents
>beware tentacles
>sting ray flapping by
>vast oceans you do cross
>in your endless quest
- a profound haiku. like our game.
OMNOMNOM! Eat fish, get bright!
how to play: use arrow keys or WASD to move your fish.
'H' key to bring up the tutorial screen/pause the game.
Spacebar to boost.
Eat the fishes to gain souls to spend on upgrades. Be careful: you can eat a fish only if you are big enough to cover it completely with your body.
The deeper you go, the weirder the fishes you can find!
Every time you eat a fish, you'll be given some light and some souls depending on its size and type.
Light is your life, and it is represented by the bar at the bottom of the screen: if it reaches 0, you are forced to get back to the surface, losing all the souls you have. Luckily, if you touch the surface, you'll have your light completely replenished!
//////////////////
Eat smaller fishes and upgrade, then dive deep into the ocean, bearing your useful head-light, and discover hidden wonders.
///////////////
language: javascript + three.js
graphics: photoshop
music: gxscc, 9th symphony by Beethoven (Beethoven himself gave us permission to use his music).
>in turbulent sea currents
>beware tentacles
>sting ray flapping by
>vast oceans you do cross
>in your endless quest
- a profound haiku. like our game.
OMNOMNOM! Eat fish, get bright!
how to play: use arrow keys or WASD to move your fish.
'H' key to bring up the tutorial screen/pause the game.
Spacebar to boost.
Eat the fishes to gain souls to spend on upgrades. Be careful: you can eat a fish only if you are big enough to cover it completely with your body.
The deeper you go, the weirder the fishes you can find!
Every time you eat a fish, you'll be given some light and some souls depending on its size and type.
Light is your life, and it is represented by the bar at the bottom of the screen: if it reaches 0, you are forced to get back to the surface, losing all the souls you have. Luckily, if you touch the surface, you'll have your light completely replenished!
//////////////////
Eat smaller fishes and upgrade, then dive deep into the ocean, bearing your useful head-light, and discover hidden wonders.
///////////////
language: javascript + three.js
graphics: photoshop
music: gxscc, 9th symphony by Beethoven (Beethoven himself gave us permission to use his music).
| Web | http://vallero1.altervista.org/LD29/index.html |
| GameJolt (Web) | http://gamejolt.com/games/action/omnomnom/26104/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=26439 |
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 3.36 | 273 |
| Audio(Jam) | 3.48 | 182 |
| Fun(Jam) | 3.09 | 313 |
| Graphics(Jam) | 4.20 | 94 |
| Humor(Jam) | 3.00 | 210 |
| Innovation(Jam) | 2.98 | 388 |
| Mood(Jam) | 3.59 | 147 |
| Theme(Jam) | 3.64 | 138 |
Overall a fun concept with potential!
- I love the paper style, but making the fish flip would be better than backflipping him haha
- I love the music
- AWESOME UI!
Gorgeous Graphics and songs! I Played just to enjoy all this things ^^
But when you are near the surface and walk sideways, it looks like you are standing and the scenery is moving ...
Also nice if this was pure js + three.js. (This seems the case given the music player :D)