FALL! by DanDias
NOTE: Seems the Web version was not working, so I removed it since I cannot debug it until I get home. Sorry!
A sport, turned game show, FALL! is set on a distant planet. A shaft is drilled through the planet so that contests can free dive through its core. Careful you don't stay too long in the sweltering heat of the core.
(I guess this is just "Practice Mode". I wanted a complete game show aesthetic, but couldn't get around to it and am not an artist.)
Made with CraftStudio. CraftStudio uses XNA/Mono. You need the XNA Redistributable for Windows. I'm not sure about Mac/Linux, sorry!
A sport, turned game show, FALL! is set on a distant planet. A shaft is drilled through the planet so that contests can free dive through its core. Careful you don't stay too long in the sweltering heat of the core.
(I guess this is just "Practice Mode". I wanted a complete game show aesthetic, but couldn't get around to it and am not an artist.)
Made with CraftStudio. CraftStudio uses XNA/Mono. You need the XNA Redistributable for Windows. I'm not sure about Mac/Linux, sorry!
Ratings
| Coolness | 24% | 1959 |
| Overall(Jam) | 3.00 | 491 |
| Fun(Jam) | 3.13 | 292 |
| Graphics(Jam) | 2.73 | 608 |
| Innovation(Jam) | 3.40 | 190 |
| Theme(Jam) | 3.00 | 444 |
The music makes me think of castles, plotting ambiance ; not very "sporty" or "arcade".
The sound effects are good.
Some accelerators are too near the wall, you can have infinite points if you succeed to block yourself in an infinite loop.
It's hard to tell if an accelerator is going up or down. A color code might be handy.
The spinning bonus is very clever: the player always has something to do.
And most importantly : I liked it. :)
@Van Merwan Thanks for playing! The music was a last minute addition; I thought it was better than it being mostly silent. I don't have great sources for royalty free music. :(
I'll think more about the random generation algorithm and themeing the up/down accelerator. There were a few more bonuses that didn't make it in that should add some things to do. I also want to add collectables and more dangerous obstacles. I might also have to pull the camera back a little bit so you can actually see the obstacles better at high speeds.
Love the music event if it doesn't really fit the gameplay.
It's quite a fun concept, but a little hard to control what with the whole spinning and smashing into things!
Planet core come to fast if you ask me. It took me a while to understand why I'm suddenly going up, or 'oscilating' arount that hot belt (but maybe I'm stupid ;) )
As @Van Merwan said it's little hard to distinguish accelerators.
Anssi@MooseflyGames