Beneath The Lab by Techblogogy
Beneath The Lab Developer Playthrough: https://www.youtube.com/watch?v=z4xcgFs9_x8
If Portal and Antichamber had a child this would be it! This is puzzle/WTF game. Just play it! Personal notes: I'm pretty satisfied with what same out. Although it's a bit choppy and probably buggy at times I still think this is the best game I made for LudumDare, if not in my gaming career (2 years). Enjoy! :)
If Portal and Antichamber had a child this would be it! This is puzzle/WTF game. Just play it! Personal notes: I'm pretty satisfied with what same out. Although it's a bit choppy and probably buggy at times I still think this is the best game I made for LudumDare, if not in my gaming career (2 years). Enjoy! :)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.47 | 278 |
| Audio | 3.16 | 304 |
| Fun | 3.06 | 517 |
| Graphics | 3.26 | 489 |
| Humor | 2.49 | 512 |
| Innovation | 3.56 | 221 |
| Mood | 3.33 | 282 |
| Theme | 3.27 | 554 |
It's incredibly sensitive though, and maybe the "charge bar" could be a little bit more prominent. :)
Well done though. :)
Unfortunately in my opinion the voiceover is primarily annoying, and the game would have been better with only music. Also, even with my mouse sensitivity all the way down, turning is really fast. It would be nice to have an option to lower that.
Also, the mouse is too sensitive for my tastes.
Love the relaxing music tho. Quite neutral on this one.
Fun though!
Hear hear!
I liked portal and antichamber, so I like it!
Great fun overall!
But whatever the little issues are, I am sure they can be fixed easily. Concept is so interesting and fun to play, it can actually go on and become a proper indie title. Seriously, great concept.
Only issue I had is with the controls, may be just my Mac but I found it difficult to right click to get into the fall through bet.
Would love to see it polished up and finish. Well done!
I think if it was polished up and the goals were a bit clearer (I couldn't understand the voiceover), this could be really something awesome. Agree with others, I could have done without the attempt to be like portal.
I agree to the comments indicate that the voiceover is somewhat unnecessary, but overall, good job!
IMHO :
- You should introduce the "trigger / wall" concept more easily, like you did for the mouse commands.
- You should show if we own a block or not.
- The energy bar reduce to zero when I try to switch and have not enough energy. The refill is slow. Its very frustating (I guess it's on purpose, but I feel it a bit too much).
Voice acting volume was low, it was difficult to hear it along with music playing.
I got stuck at the second green pad puzzle.
I see no actual reason for the energy refill to be so slow.
Apart from that, it's a great 3D puzzle, really high quality for a 48H entry.
Nice try the voice over :D
Had a bug at the first room with the green plates where the game crashed when I put a box on the second greeny. Next time it worked fine!
Please try our game again with XNA Framework installed!
I like the idea of mixing both the games together, you have a solid idea and should stick with it
I think the explanation could have been a tiny bit better, but other than that it was great!
I think the cooldown for the right click is a bit too long, that makes it frustrating quickly.
There is potential with this though, maybe you keep up the work on it after the compo :)
I loved the voice over, it added a lot :-) Great game. Among the best I've played so far.
I figured out the mechanics but maybe they could be clearer. Also, a visual feedback to know that your holding a cube would be appreciated. Great work!
in the 2nd "real" room with the 2 green boxes and the 1 cube the door didnt open, could walk through it after a while though...
the charging bar was pretty hard to see/find
in the 3rd real room i was unable to move dont know why. Nevertheless it´s a great game. Looks like you have some experience in making games so i would appreciate if u could look at our game and give us some feedback
Lovely music.
But I have to say, that I don't really like to be insulted as a player, unless it is done in a really humorous way. Your insults were too straight forward.
but i think it would have been better without the Glados-like voice
This was a very neat concept, but I found it did get pretty confusing later on. Not really in a puzzling way, just in an "...ok...where am I?" sort of way. It's a great start, and I'd absolutely love to see a polished up version!
Nice 3D puzzle game and also nice take on the theme!
Please continue working on this, get a good voice actor and write a story that is not too similar to Portal - and I would totally buy this ;)
I must say, though, I really didn't see the point of the "charge" thing at the top. First of all, it took me forever to notice it, and kept getting really frustrated about why I was randomly being teleported back up. Once I did notice it, I spent a lot of time just waiting for the charge to fill back up so I could do something. It also didn't really give you a chance to simply look around underneath and see what was going on.
I also didn't really see a point as to WHY I could only use my powers for so long. As in, there didn't seem to be any point to the restriction. I think it makes it better if there is some reasoning behind why I can only do something for so long. There were not really any puzzles based on doing things underneath quickly, or whatever, and most of the time there isn't really anything you can do without going back and forth, so it just got really frustrating having to sit there until it filled up every 5 seconds.
All in all, I know I'm really ranting about that charge bar thing, but I actually really enjoyed your game and think it could be a great full game! I just hate to see good games ruined by simple frustrating things.
Keep up the good work!
PS. Sometimes in hallways I can use my right click ability to fall through the world.
PS : that invisible walls really bug me ...
Good work!
The charge bar seems unnecessary and just makes the gameplay annoying; if you must keep it, it should probably be more flashy, it's easy to miss as it is.
I also would've favored subtitles instead of voice acting, or neither; the controls on the walls seemed to do a good enough job by themselves.
Couldn't get past the room with green switches, they didn't seem to react and there seemed to be invisible walls i didn't quite understand. Not sure if buggy or i just missed something.
Overall, you might have something pretty cool here if you keep working on it.
But overall, it was a nice experience to play through. :)
Overall very good though.
I couldn't solve it without watching the video.
Good concept thou, you should elaborate it further.
One black block was behind a forcefield, the other inside the square. I couldn't find the third, so I was unable to complete the third puzzle.
The recording could have been amplified.
I must say however, I spent >50% of my time standing around waiting for that recharge bar to fill. I really don't see a need for it.
Also, I wish the button and wall system was better explained. I made it all the way to the end, and I still don't know how the walls are supposed to react to the buttons. Perhaps if the recharge bar wasn't there it would allow you to experiment and figure it out.
Keep up the good work. :)