Totems & Gods by vladimirdlc
As a member of an expedition to foreing worlds, our MC find itself trapped falling in a misterious cave, it seems like the ruins of an ancient civilization, a worshipping sanctuary, or even something else... nothing is certain but, that the more you explore, the more of its secrets this cave unveils.
Music by the amazing Franklin Webber https://soundcloud.com/franklin-webber/sets/space Track: Strange-Transmission
Note 1: There are three endings in the game, Loop, Faith, Wisdom, and if you get stuck, just keep on jumping or restart (is not that long, sorry for the bugs and dead ends).
Note 2: To avoid missing plot, collect Faith and Wisdom in ORDER before endings.
Music by the amazing Franklin Webber https://soundcloud.com/franklin-webber/sets/space Track: Strange-Transmission
Note 1: There are three endings in the game, Loop, Faith, Wisdom, and if you get stuck, just keep on jumping or restart (is not that long, sorry for the bugs and dead ends).
Note 2: To avoid missing plot, collect Faith and Wisdom in ORDER before endings.
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 3.07 | 458 |
| Audio(Jam) | 3.14 | 338 |
| Fun(Jam) | 2.83 | 457 |
| Graphics(Jam) | 3.43 | 357 |
| Humor(Jam) | 2.47 | 406 |
| Innovation(Jam) | 2.43 | 630 |
| Mood(Jam) | 3.38 | 225 |
| Theme(Jam) | 3.13 | 388 |
This concept seemed like it could be pretty great! It was spooky and I like the painterly graphics. However, with the player's jump being so limited, and the sprite getting caught so often on the edge of ledges, it was a bit too hard. I easily got the 2nd log twice (and one of the endings), but it was really frustrating to try to jump those gaps over and over again (and I never got far enough to understand what the stat increases and decreases did).
I'd really love to play again if some of the level design were spruced up, though. It's a neat concept!
Glad you enjoyed the game :)