The Stanley Enigma by nddrylliog
A young woman dreams about the murder of her friend and roommate, Stanley.
Is this dream a warning?
Is Stanley in danger?
There's only one way to find out...
# HOW TO PLAY
Make sure you have time ahead of you. There's 1K+ lines of dialogue, so you can't play that in a rush.
Showing to different places at different times with a different history yields different results.
Don't try to win, just consider this entry a non-game and enjoy the ambience/characters.
# CREDITS:
Story: Amandine Bru (NimToasterGirl)
Code: Amos Wenger (nddrylliog)
Music: ccmixter members grapes, 7OOP3D, flatwound, _ghost, stefsax,
cf. https://gist.github.com/nddrylliog/07c1fd0bcb2e297a91f6
Sound effects: freesound.org members
# TECH
The web version is JavaScript+WebGL, was tested under Chrome on Linux, Mac, and OSX. See: http://get.webgl.org/
The desktop version is a .jar file, you'll need a recent Java runtime environment to run it.
# UPDATE
There used to a few game-breaking bugs, those were addressed (specifically, picking up the toy).
Also, PLEASE no more feedback about why this or that part of the game doesn't seem to have any purpose.
We had fun, we're not in it for the ratings. Thanks!
Is this dream a warning?
Is Stanley in danger?
There's only one way to find out...
# HOW TO PLAY
Make sure you have time ahead of you. There's 1K+ lines of dialogue, so you can't play that in a rush.
Showing to different places at different times with a different history yields different results.
Don't try to win, just consider this entry a non-game and enjoy the ambience/characters.
# CREDITS:
Story: Amandine Bru (NimToasterGirl)
Code: Amos Wenger (nddrylliog)
Music: ccmixter members grapes, 7OOP3D, flatwound, _ghost, stefsax,
cf. https://gist.github.com/nddrylliog/07c1fd0bcb2e297a91f6
Sound effects: freesound.org members
# TECH
The web version is JavaScript+WebGL, was tested under Chrome on Linux, Mac, and OSX. See: http://get.webgl.org/
The desktop version is a .jar file, you'll need a recent Java runtime environment to run it.
# UPDATE
There used to a few game-breaking bugs, those were addressed (specifically, picking up the toy).
Also, PLEASE no more feedback about why this or that part of the game doesn't seem to have any purpose.
We had fun, we're not in it for the ratings. Thanks!
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.48 | 191 |
| Audio(Jam) | 3.89 | 62 |
| Fun(Jam) | 2.93 | 414 |
| Graphics(Jam) | 2.59 | 644 |
| Humor(Jam) | 2.46 | 410 |
| Innovation(Jam) | 3.70 | 92 |
| Mood(Jam) | 4.27 | 18 |
| Theme(Jam) | 3.20 | 351 |
I like the environment, and the controls are nicely tuned. I saw a few places where the dialogue made it sound like Kate was leaving (e.g., Sam's Hideout, and Robert's house), but then you can only sleep there. Seems inconsistent. Also, I haven't been able to figure out what kind of era/setting this is. (Maybe intentional?) People sleep at campfires (Melissa) or hunt (Asha), so it seems non-modern, but I still get different vibes from it by the dialogue (Stanley is "on business"?).
Ah, there are just about a thousand lines of dialogue! Didn't take more than 72 hours :)
It is a good way how to use the map, maybe seeing some characters would have given more life, and the story is well written.
Apart from that, the writing is excellent! Well rounded characters and interesting story. The graphics are a bit dull after a while and it's difficult to distinguish between the various buildings. Also I don't think that grey map really fits with the colourful writing. I would add a little bit of colour here and there to break the monotony.
Overall it is a great experience and I really enjoyed it! Sound and atmosphere are just amazing, good job.
At first I thought that the map with its lack of landmarks and labels and houses which are all in the same grey would confuse me, but I got the hang of the layout surprisingly quickly. Moving this way gets old after a while though when you know where you want to go - quick movement between the houses you can reach would've been awesome!
The ambience sounds are a great way of setting the mood. My favourite so far are the wolves in the forst!
All in all, this is a superb entry!
PS: Your game reminds me of another one I've played once - sadly I don't remember the name. You're dying and getting weaker each day, but you can still walk around and talk to people, which will lead to different outcomes. Maybe you know which game I'm talking about?