GreenWar by JNT

[raw]
made by JNT for LD29 (JAM)
GreenWar.

A game set in a dystopian future where alien robot prisoners have to kill sea creatures for some reason.

Controls:
Arrow keys - Control your character, up, down, left, right.
Z / left mouse button - fire left
A / right mouse button - fire right

Created for Ludum Dare Jam #29 by JNT and Vunse.

Feedback

馃帳 JNT
29. Apr 2014 路 00:14 UTC
Phew!
wespaugh
29. Apr 2014 路 13:07 UTC
Zerg Blue Whales! It was so frustrating actually getting blue whales and seeing their health drops float outside the horizontal edges of the screen.

A slightly slower difficulty curve would have been good, I think. Also, is there only shoot right / shoot left? Controls screen would have been nice.

Excellent shooter, though!
GlowingSnail
30. Apr 2014 路 05:13 UTC
Simple and unoriginal. But still fairly enjoyable (compared to some other LD entries). I really enjoyed the penultimate paragraph of the backstory intro screen too.
馃帳 JNT
01. May 2014 路 13:44 UTC
@wespaugh
Yeah, the whales could have been a bit faster to actually enter the screen, or we could have spawed health at the whale's nose. Unfortunately, the difficulty curve is flat, and relies on the player taking more damage than there is health available at any given time. Would have definitely liked to ramp up difficulty slowly and maybe even set up levels in the game, but we did the mistake of writing the game from scratch in C++, and it turns out we were slower at writing good code than we initially thought.

As for the control screen, yes, I agree. Mea culpa. I counted on more people reading the readme, but in hindsight controls should have been made more obvious. Shooting left/right are the only alternatives as we thought omnidirectional firing would have made the game too easy.

@GlowingSnail
Yeah, I agree. We should have thought through the theme harder and come up with something a little more unique. Still, considering how long it took for us to make this I'm surprised we even finished anything. Story by Vunse was fun.
Vunse
01. May 2014 路 14:17 UTC
The game did turn out pretty simple, but since this was our first participation in LD, we anticipated that working out something _absolutely_ unique would take too long, and it sure would have. The next time we'll have a better idea about how we should spend the time and hopefully have time to fix the things we had to leave out this time.
lasagnegames
12. May 2014 路 09:34 UTC
Sounds effects are a little too loud and pieces of dead animals sometimes confuse the screen, for shooting right my keyboard uses the "X" and not the "A" as you mentioned in the instructions
wilbefast
19. May 2014 路 19:40 UTC
Argh, I f*cking HATE whales! Everything hates you in the game, lol :P Good job :) nice little game with music, sound, even particles. It runs fin on my Arch Linux.

Note on installation: the game depends specifically on libSDL_gfx.so.13, so if you have a newer version it won't work out of the box. You can work around this issue by creating a fake libSDL_gfx.so.13 which links to the newer version.