Colony 31 by Crazi456
Help Joe on his journey to save his colony.
Controls:
A&D to move
W to jump
E to use/drill
Q to mount/dismount
R to restart level
Justin Luong - Programming
Kahlil Angeles - Art
Phoenix - Voice
Justin Walker - Music
Controls:
A&D to move
W to jump
E to use/drill
Q to mount/dismount
R to restart level
Justin Luong - Programming
Kahlil Angeles - Art
Phoenix - Voice
Justin Walker - Music
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.81 | 54 |
| Audio(Jam) | 3.90 | 60 |
| Fun(Jam) | 3.60 | 82 |
| Graphics(Jam) | 4.06 | 133 |
| Humor(Jam) | 2.82 | 268 |
| Innovation(Jam) | 3.32 | 228 |
| Mood(Jam) | 3.72 | 110 |
| Theme(Jam) | 3.59 | 155 |
I really like the storytelling, the puzzle structure and the art. Good job!
I just think the mech was underused. Nice work anyway!
As runvs mentioned, there does seem to be some glitches with collision when walking around in the robot.
Also, the sound effects are too loud compared to the narration volume. If I turn my system volume to be able to hear the narration then I get blasted with some loud high-pitched sound effect from jumping or such.
I really like the sound and graphics too, they really go together well.
Now, I had a few issues. Sometimes the characters (either the mech or the guy alone) got stuck on random places. I unstuck myself by spamming jumps and/or moving back. Then retried and it went normally, kind of strange.
The other thing is that mounting the mech teleports me for quite some distance. That includes occasionally going through walls.
awesome work! The graphics are sooo cool
The concept and level design were terrific, and the charismatic voice just sealed the deal.
This is one of the best I've played this Ludum!
The one thing that was a bit annoying was the controls and the collisions. The character was very slow to come to an halt and easy to get stuck. I also once managed to mount the drill through a wall. So if you fix controls and some other minor glitches you have a rocker game!
Putting that minor point aside, I enjoyed the puzzle design and narration. The mech was nicely animated too.
-Nice character graphics, and love the mecha animation (remind me a little Metal Slug) !
-Good level design.
But
- I don't like the control keys. Maybe you should remove the "E" key (at least for the guy).
-Some bugs on collisions.
- Need work on the tiles (walls, grounds, doors...)
Keep going !
Great polish! I would have expected a lot more drilling and a lot less platforming with a robot of this size that has a drill, but the game is fun!
http://youtu.be/V1tRQVu-oiA
A few glitches in collision and the button/switch. Knowing the solution but having to redo it is a little tedious.
I really liked the puzzles, especially the last one. It took me a couple minutes to figure that one out.
Good job :)
I've seen the puzzles being solved a few times obviously by now, but I still like the level design a lot - and I really like how you mixed in the bits of storytelling inbetween the levels. With voice over on top of it! Neat! Also the music was pretty great. The tiles could've needed a bit more variety, but apart from that, the graphics are sweet too, espacially the character/mech design!
lovely design, great idea
well done!
It's a bit weird that I have such a cool mech but I only use it as a heavy object to hold down buttons.
Check my video for some gameplay-commentary!
But anyway overall very solid and like I said I loved the art/music. The sprite work was particularly impressive.