Down The Rabbit Hole - The Search for Golden Carrots by CeriseGhost
"Down The Rabbit Hole - The Search for Golden Carrots" is the first game I have ever made. I'm sure that fact is obvious but regardless I had a lot of fun making it.
I know it is buggy, and I know the music is terrible, but I ran out of time! :D 72 hours just isn't long enough.
Controls:
Space - Jump
Left Arrow - Left
Right Arrow - Right
Objective:
The aim of the game is to find the golden carrot. Along the way, you will find boring old orange carrots that will help you see in the dark!
Final Notes:
I didn't manage to finish the level system in this game so at the moment when you find the first golden carrot, you will instantly start the second level. When you find the second golden carrot you will be taken back to the start screen where you can choose to leave the game or start again.
Have Fun!
I know it is buggy, and I know the music is terrible, but I ran out of time! :D 72 hours just isn't long enough.
Controls:
Space - Jump
Left Arrow - Left
Right Arrow - Right
Objective:
The aim of the game is to find the golden carrot. Along the way, you will find boring old orange carrots that will help you see in the dark!
Final Notes:
I didn't manage to finish the level system in this game so at the moment when you find the first golden carrot, you will instantly start the second level. When you find the second golden carrot you will be taken back to the start screen where you can choose to leave the game or start again.
Have Fun!
Ratings
| Coolness | 45% | 1547 |
| Overall(Jam) | 2.54 | 680 |
| Audio(Jam) | 2.79 | 478 |
| Fun(Jam) | 2.20 | 693 |
| Graphics(Jam) | 2.48 | 671 |
| Humor(Jam) | 2.42 | 428 |
| Innovation(Jam) | 1.96 | 742 |
| Mood(Jam) | 2.76 | 543 |
| Theme(Jam) | 2.76 | 551 |
Sometimes walls are really thin, I thought they were passable...
@kunzbe - Yeah, by the time that I had built the maps and tested it, I was running out of time to fix the thin walls issue. If I didn't have prior engagements, this was one of the things I really did want to fix.
@JoeProgram - I really like that idea! In fact, I even had the code written to make that happen. The issue was that when I zoomed out, it made the tiles look really weird.. It put sort of a grid down on the canvas. I tried to fix the issue, but once again, ran out of time :D
@Wakka - The music was recorded in 1 take for each of the tracks :D Once again, I misjudged how long it would take to do some things and ran out of time.
I am appreciating the comments! I'll definitely try again next time!
Love "carrots are good for eyes" pickup, that increases seeing range.
On 3rd level theres lot of invinsible walls. And maybe I'm little picky, but signs should have transparent backround.
Either way quite good. Liked that menu concept :)
Great music!