IO - Reflection/Puzzler by oranebeast
Whats that? The sound of a completed game!
Hiya!
I'm oranebeast and this is my submission for Ludum Dare 29!
Its a simple reflection based game called "I/O"
I had quite a journey with this game, From screaming out loud to
cutting my most used keyboard finger, This game became frankenstein
Its pretty simple and i focused more on content then story
because EVERYONE was doing story, But we still need a story don't
we?
Beneath the surface of your basic lamp, Lies complex circuitry. Wire up
these circuits and prepare for a puzzler youll never forget!
Post your time (take a prt sc before the end of level 15)!
Shout out to Star And Moon for the wonderful gfx and ideas
Shout out to blokatt for being himself
Controls :
Left Click - Place / Rotate
Right click - Remove
R - Restart game
WOOOOO!
-- oranebeast
Hiya!
I'm oranebeast and this is my submission for Ludum Dare 29!
Its a simple reflection based game called "I/O"
I had quite a journey with this game, From screaming out loud to
cutting my most used keyboard finger, This game became frankenstein
Its pretty simple and i focused more on content then story
because EVERYONE was doing story, But we still need a story don't
we?
Beneath the surface of your basic lamp, Lies complex circuitry. Wire up
these circuits and prepare for a puzzler youll never forget!
Post your time (take a prt sc before the end of level 15)!
Shout out to Star And Moon for the wonderful gfx and ideas
Shout out to blokatt for being himself
Controls :
Left Click - Place / Rotate
Right click - Remove
R - Restart game
-- oranebeast
| (DOWNLOAD) Windows | http://tiny.cc/io-ld29 |
| Post-mortem | http://www.ludumdare.com/compo/2014/04/30/io-a-post-mortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=33501 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.53 | 166 |
| Audio(Jam) | 3.43 | 203 |
| Fun(Jam) | 3.84 | 36 |
| Graphics(Jam) | 3.24 | 429 |
| Humor(Jam) | 2.41 | 436 |
| Innovation(Jam) | 3.03 | 362 |
| Mood(Jam) | 2.87 | 479 |
| Theme(Jam) | 1.97 | 726 |
- The Mirror rotation should be strict clockwise not with a flip in between.
- There are a lots of levels which can be solved with less than the available parts.
Many of the levels were pretty easily solved with fewer pieces than were provided, so I was a little confused by the extra pieces.
Not sure I really buy the connection with the theme; seems like quite a stretch.
Below-par solutions were part of the design
Yeah, The mirror rotation is quite primitive
@Andy Gainey
I hear ya! Pg up skips levels.
@ghostmaple
Thx! Level 14 tip : Kaboom
@hnjslater :
Hmm, Weird, Try extracting and/or redownloading, Tested on Windows 7 & 8
@Star and moon
Level editor is a priority, But i'd need to refine the engine a bit before i can tackle that
@Scruffylooking
Thanks! But what do you mean by red herrings?
You should probably make it clearer that the goal is to destroy the red tank, too. People who've played similar games before will go in assuming blowing up the target is game over.
That said, you've got a nice foundation. You've done well introducing the elements gradually, in ways that lets the player understand quickly what they do. Except for the portals - would be nice if which one is the entrance and the exit were a bit more obvious.
For future levels, go wild! Right now the difficulty curve is pretty good, but there's potential for much more devious puzzles!
Good job!
Not just because you show all these "Guys-that-thinks-that-gamemaker-is-worst-thing-where-you-can-make-games" that Gamemaker is not so bad! Graphics normal, portal reference, 15 levels. Music is awesome!
I also would like to see a level editor, like others.
Levels were pretty easy, as others have stated, I beat a lot of the levels without using all the pieces, but that's kinda cool as well.
Graphics were nice, agree that the mirrors should rotate strictly clockwise and not flip. Would like if when I failed a level it saved my previous set-up so I didn't have to start from scratch.
Overall, I enjoyed the pace, the level curve was good, it slowly taught me the things I needed to know and got progressively harder. However, it stopped too abruptly. Make more levels with more difficult puzzles :P Could probably use a few more mechanics, too. Had a good time, though, well done.
Could teach the portals using only one first. The text on the the bomb could have contrast or you could put a background.
Would make a really cool cellphone game for sure.
Overall, it's a pretty decent game.
I *think* it was something around 280 though, but then again, I accidently restarted the game once by pressing R.
As I already told you in Crefossus' stream: Pretty cool level design, and even though I still remember some of the solutions, it was fun to play. And at first I thought your music was a bit repetitive, but then I came to like it more and more. There is really no need for that dubstep version. The graphics work well too. I especially like the bomb explosion!
Good job, both of you!
PS: A "red herring" is something that is placed to distract instead of having a "real" function. In this case, it means that there are level elements that aren't needed in the solution at all, and Scruffylooking liked that. I like it too!
PPS: Are you sure that http://orane.tk is your website? It always redirects me to a different advertisement/scam.
The only gameplay-related quibble is the way mirrors are rotated. It would have been nicer if clicking on one would just rotate it in increments, rather than having to click on a corner to position it in a certain way. The way it works in the game is kind of wonky, and I often found myself clicking mindlessly until I got the rotation I wanted.
Other than that, the game was self-explanatory and approachable, especially since the graphics did a great job of communicating the gameplay goals. The background music was also catchy & fun. Nice work!