UHP Undeground Facility by NiceAlexanderAS

[raw]
made by NiceAlexanderAS for LD29 (COMPO)
* All the instructions are in the game (:

* This game needs .NET Framework 4.0 redistributable and XNA Framework 4.0 redistributable (im guessing the redistributable thing), I added the XNA in the ZIP (:

* Report any bugs immediately (also sorry for any typos)

* I have a fear that my game is going to run slow in some computers

This game took me almos all 48 hours X___x im so tired. But anyways thanks for playing.

Ratings

Coolness 100% 1
Overall 3.21 517
Audio 3.24 263
Fun 2.96 607
Graphics 3.36 425
Humor 2.26 685
Innovation 2.53 956
Mood 3.56 166
Theme 2.75 935

Feedback

GameGrape Corporation
29. Apr 2014 · 00:29 UTC
This game is sick! Those graphics/art made the game every better! Keep it up! GameGrape Corporation: http://www.codingrevolution.blogspot.com
Zephyr
29. Apr 2014 · 01:11 UTC
Awesome atmosphere and ambiance!
Two Scoop Games
29. Apr 2014 · 01:23 UTC
Good atmosphere. Seems really good for 48 hours.
torcado194
29. Apr 2014 · 01:41 UTC
nice game! a little slow, but looks very polished. kinda difficult too. good job!
Nnnnneeeedddd
29. Apr 2014 · 18:07 UTC
This was terrifying. Really good game
lajos
30. Apr 2014 · 02:22 UTC
Nice looking game. But the gun doesn't seem to be working even after I pick up the items on the second screen. (on win7)
🎤 NiceAlexanderAS
30. Apr 2014 · 02:38 UTC
On the second part there is no guns, only ammo and health (for decoration) thats why xD
gmaker
30. Apr 2014 · 08:04 UTC
art so cute! ) awesome! great job
Joror
30. Apr 2014 · 21:07 UTC
The gun seems to have almost no effect, but that made using the chainsaw better :P
🎤 NiceAlexanderAS
30. Apr 2014 · 21:24 UTC
Yeah i forgot to mention that you need to hold fire to make the guns work xD
sudorossy
30. Apr 2014 · 22:18 UTC
Good graphics, really nice sound! AI is quite simple, and I'm really bad at the game :P
zedutchgandalf
02. May 2014 · 05:06 UTC
Nice atmosphere! The graphical style fits it well :)
byExclusive
02. May 2014 · 08:00 UTC
Great idea!!!
xdegtyarev
02. May 2014 · 15:25 UTC
Love the ambience!
ccglp
02. May 2014 · 16:33 UTC
This is very good, reminds me a lot to Hotline Miami
Crefossus
02. May 2014 · 19:20 UTC
Interesting combat - as I found multiple tactics to overcome your enemies. I like how initially you learn that avoiding can be useful. Perhaps slightly less ammo overall so spending it or finding ammo is more meaningful. You can have that moment when you're like OH CRAP out of machine gun bullets... switch to pistol. "I'm such a smart player".

Nice particles and the rotating/facing you floor tiles are neat. I will say I thought that floor near the green floor tile was a wall at first.

Movement is a little boring - not sure if it's just slow or what. Sprint maybe (and you can't shoot then?)?

Great job with the difficulty considering the length of the game, although for me it depends heavily on the oldschool game design of memorize what's coming. That's valid though and it does this fairly effectively.

Pretty amazing what you accomplished in this time span! I had fun watching your timelapse :)
Cosine
02. May 2014 · 21:11 UTC
Stupid Norton, won't let me play. :(
iiechapman
03. May 2014 · 18:13 UTC
Great mood going on here, the atmosphere was really tense. This felt like if you took Hotline Miami and make it scarier and more of an adventure game!
primitiveconcept
03. May 2014 · 18:15 UTC
Very good atmosphere. Movement could be "pepped up," seemed a little slow. Very impressed by how much you were able to pack in with such a short timespan!
mneubrand
03. May 2014 · 18:22 UTC
Nice game. Great atmosphere and graphics. Also not a straight forward shooter but you have to think about how you're going to approach the next enemy
kikaz
03. May 2014 · 22:31 UTC
Great job, good atmosphere, nice graphics, just to hard for me :)
sP0CkEr2
07. May 2014 · 04:09 UTC
chainsaw - nuff said
goerp
09. May 2014 · 11:04 UTC
Good mood, good sound to go with it.
There was a decent build up of difficulty and starting out without weapons is a nice touch. I think some sound effects for the weapons would have helped.
I was surprised I couldn't go back through doors and was also surprised that I got killed. Some audio feedback would have helped there too, to give me a indication how much I got hit, how much I hit etc.

Otherwise, nice game.
Penguincat
09. May 2014 · 23:03 UTC
Pretty cool, but I would have preferred if the movement controls were relative to the player's facing (i.e. W always moves the player forward), and an aiming reticule to replace the cursor. The movement was also very sluggish which made it difficult to dodge. I really like the atmosphere and backstory though.
michelfontes
13. May 2014 · 00:32 UTC
Great tension!
Jason Lay
15. May 2014 · 00:25 UTC
The graphics were awesome. However I did find myself getting hung up on some corners, possibly due to the collision detection.
SnoringFrog
15. May 2014 · 20:39 UTC
Nice game. It was surprisingly difficult to survive encounters with the gun-toting enemies.
ElStevo
16. May 2014 · 00:08 UTC
Really nice, hard enough, but not too much. Nice design, classic mechanic, easy to get. Good job.
ZeppelinCaptain
17. May 2014 · 20:59 UTC
Has some balancing issues (rate of fire for enemies is WAY too high, and it definitely needs some checkpoints), but otherwise feels like a very complete game. Thanks for taking the time to make this worth the while, this stands out from the crowd in terms of polish (not innovation though).

Favorite part was that you met a guy with a weapon before you even had a weapon, that was great.