Tsunami Cruiser by bvanschooten
Guide your battlecruiser through the tsunami. Kill all the enemies.
A, Z = move; Mouse = fire; W = continuous fire
Sorry, no level select yet! Use the level cheat: Press L to advance a level.
This game was made almost entirely in one day. I put in about 12 hours of work.
I found out that Oracle basically killed applets by requiring them to use a paid certificate. So, the applet WILL NOT work unless you use OpenJDK with IcedTea. Please use the standalone Jar.
UPDATE: there is now an Android version. It plays well, though the framerate sucks. I also added a continuous fire option for those playing with a touchpad.
A, Z = move; Mouse = fire; W = continuous fire
Sorry, no level select yet! Use the level cheat: Press L to advance a level.
This game was made almost entirely in one day. I put in about 12 hours of work.
I found out that Oracle basically killed applets by requiring them to use a paid certificate. So, the applet WILL NOT work unless you use OpenJDK with IcedTea. Please use the standalone Jar.
UPDATE: there is now an Android version. It plays well, though the framerate sucks. I also added a continuous fire option for those playing with a touchpad.
Ratings
| Coolness | 45% | 1547 |
| Overall | 3.77 | 110 |
| Audio | 2.85 | 507 |
| Fun | 3.87 | 53 |
| Graphics | 3.62 | 276 |
| Humor | 2.00 | 849 |
| Innovation | 3.53 | 242 |
| Mood | 3.19 | 374 |
| Theme | 3.46 | 376 |
The nice variety of enemies made it feel feel fresh for a long time. Really liked this.
java.lang.NullPointerException at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
but it still works.. 1.7
good job man :)
This is a great example of how you can make an awesome game with little to no art but with nice polishing and gameplay. I really like the bullets physics and the variety of the enemies and all, but the best part of this game is the tsunami waves mechanic. Brilliant idea!
This is a really fun and unique shmup and I'd love to see this made into a complete game! Great work for a game made in 12 hours. Keep it up!
Played it both on web and android.
Controls
- On web the mouse and keyboard controls work well
- But the touch controls are a lot more fun! Really well done, I like the simplicity of being able to only move left/right but using the waves to take advantage of height.
Graphics
- Really good use of colour and shape. The bubbles are a really simple and beautiful way to separate the water/air.
Gameplay
- Like a battleship level for geometry wars!
- The enemy patterns are really fun, I like the guys who bob up and down from the surface, makes you battle on both fields.
- I think the simplification of torpedos/missiles into one is a good thing.
Well done you!
Awesome game.
I'm also blown away by the fact that you were able to make this game so quickly. You made a pretty smart choice with your presentation, as having simple sounds & visuals serve the game rather than hamper it. Overall, great job!
It's a good start, but it deserve to add more game mecanics.
I might grab the source to take a look.
It got pretty hard quite fast. I disagree with people saying there's not enough variation.
Hmm, this one's so retro I'm scoring it high on mood!
great effect with the waves!
Just add some frantic chip music.
P.S. I like the compo version explosions more than post-compo, they were awesome!
I believe the difficulty ramps up too slowly.