ShapeShift by Doombox
S H A P E S H I F T
A simple puzzle platformer made from scratch in Unity3D for Ludum Dare 35.
Play a shapeshifting cube/sphere and attempt to navigate levels in the fastest time whilst shifting as little as possible.
A game by Khaotic Software.
ART - Brent Potter
ART - Josef Reichelt
CODE - Aaron King
CODE - Patrick Dahlin
Music Courtesy of http://www.bensound.com/
A simple puzzle platformer made from scratch in Unity3D for Ludum Dare 35.
Play a shapeshifting cube/sphere and attempt to navigate levels in the fastest time whilst shifting as little as possible.
A game by Khaotic Software.
ART - Brent Potter
ART - Josef Reichelt
CODE - Aaron King
CODE - Patrick Dahlin
Music Courtesy of http://www.bensound.com/
| Windows | https://khaoticsoftware.itch.io/shapeshift |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=89766 |
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 3.74 | 139 |
| Audio(Jam) | 2.70 | 578 |
| Fun(Jam) | 3.55 | 189 |
| Graphics(Jam) | 4.20 | 116 |
| Humor(Jam) | 1.71 | 787 |
| Innovation(Jam) | 3.37 | 293 |
| Mood(Jam) | 3.07 | 571 |
| Theme(Jam) | 3.83 | 175 |
Otherwise, this was a pretty decent game, and a fun one :)
I'm not a huge fan of the static cameras and the awkward switching camera angles. I think a fixed camera that actually shows the level would have been a better choice. There are lots of places where it is unclear where you are supposed to go.
One note - your "settings" menu won't let you quit out of it, you have to restart the game.
The camera movements are pretty well done (it makes the game so much more dynamic). However, since the position on the active camera decides how the wasd-keys impact the cube/ball, it can be very annoying sometimes, especially on thin platforms.
Another problem is the game-feel and the physics : I feel like there is way too much inertia. When I press a key, I feel the consequence a second latter and I already want to change direction. Combined with the camera problem, its extremely annoying.
And the moving-carpet-thingy behaviour is bugged. It makes the cube behave tilt, and slings the ball at the speed of light.
Apart from those comments (that should be considered positive feedback), if found the aspect and graphics cool (once again I like the camera-handling).
There is so many levels, something we don't see enough in Ludum Dares.
The scene loading is smooth, I like it.
Congratulations to the team !
I'd love for you to check out my game, Tito's Revenge!
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65699
The game UI is nice in its minimalistic way. So well done! :)
I do feel however that the controls were a bit unresponsive. A second issue I found was that the camera changes made the wasd a bit inconsistent, which was frustrating at times.
i like the graphics and level design. i would increase the button size or make them flatter because it's really uncomfortable pressing them.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
One issue- you cannot jump while moving as square.