Attack Of The Subterranean Village Eaters by brayzengames

[raw]
made by brayzengames for LD29 (COMPO)
WASD to control camera, mouse for everything else (RMB deselects buildings when placing).

No end game, just build!

Ratings

Coolness 22% 1989
Overall 3.63 176
Fun 3.44 236
Graphics 3.44 375
Innovation 3.69 163
Theme 3.94 62

Feedback

GAFBlizzard
28. Apr 2014 路 03:33 UTC
Very impressive for 48 hours, and neat concept of the underground attacks hitting buildings. I was confused looking for coal but I guess it's invisible?

It took a while to get enough wood up and running at the start, but then it wasn't bad once I spammed more woodcutters. The sonic emitters confused me (and what I think is an "emitter prime", the label cuts off short) -- I put two of them down, but they didn't seem to affect the underground pigs at all. They just ate my building and then started eating the emitter. :(
monaarc
28. Apr 2014 路 10:28 UTC
Good game even if it is a bit hard to understand how it works
馃帳 brayzengames
28. Apr 2014 路 18:10 UTC
thanks for the feedback both!

@GAFBlizzard - the coal is there, it's just quite hard to see with a black background (it's very dark grey). The emitters definitely work, but I wanted to have a health bar on both buildings and enemies, which I didn't have time for though.

And it is a sonic emitter prime. Damn hardcoded font sizes...
Marcus_siactro
30. Apr 2014 路 07:31 UTC
Very well done, good work :)
Reinkout
30. Apr 2014 路 07:43 UTC
This was quite fun, played this longer than usual. :)
dector
30. Apr 2014 路 22:20 UTC
Those bad animals destroyed all my building and I have no mo resources. Interesting game but little bit hard. It confuses :) Have you planned post-compo version?
mrbungle
01. May 2014 路 22:33 UTC
Extremely cool having both views and love the idea of the threat coming from the ground. Found it hard, the underground creatures destroy everything before I've got a foothold!
馃帳 brayzengames
02. May 2014 路 19:37 UTC
@dector, I haven't got any plans right now - I've been busy moving house and jobs!

I'll get round to playing all your games soon hopefully!
SaintHeiser
03. May 2014 路 14:16 UTC
It's very strange balanced. It frustrating every time as building disappear. At first time I thought "it's a bug?"
Game needs to have something against underground creatures.
But pretty good for 48h although.
馃帳 brayzengames
11. May 2014 路 10:16 UTC
it is a bug - an undeground bug ;)

The sonic emitters slowly damage the underground creatures. If I had an extra day (I started about 2pm Saturday!) I would have included some extra UI features, like health bars and maybe labels on the buildings to say what they do.
Crefossus
19. May 2014 路 23:51 UTC
The balance is reasonable although definitely punishing for first time players. It's hard to understand what's going without models or a little more feedback - maybe your building flashes red? I thought the buildings were just on timers for the first half of the game.

The theme is well integrated with switching views and is a core mechanic.

Great job overall you really got a lot into 48h.

Lacking music that might really help out.