Subway Tycoon by metjm
The streets are clogged (not depicted) and all kinds of transports in our beautiful city have come to a halt.
Grasp the opportunity to undermine the city with a subway net to deliver the wares and make your first million dollars!
Controls:
F1: show help screen
Left Shift + Mouse Wheel: scroll through layers
Tab: overview mode
Escape: abort
Mouse Wheel: zoom
Middle Mouse Button + Drag: change camera angle
Right Mouse Button + Drag: move camera
This game was created by a team of 4 people with varying levels of programming knowledge (and with equally poor artistic skills) and probably too little preparation.
Grasp the opportunity to undermine the city with a subway net to deliver the wares and make your first million dollars!
Controls:
F1: show help screen
Left Shift + Mouse Wheel: scroll through layers
Tab: overview mode
Escape: abort
Mouse Wheel: zoom
Middle Mouse Button + Drag: change camera angle
Right Mouse Button + Drag: move camera
This game was created by a team of 4 people with varying levels of programming knowledge (and with equally poor artistic skills) and probably too little preparation.
Ratings
| Coolness | 96% | 2 |
| Overall(Jam) | 3.57 | 145 |
| Audio(Jam) | 1.50 | 668 |
| Fun(Jam) | 3.31 | 187 |
| Graphics(Jam) | 2.55 | 654 |
| Humor(Jam) | 2.09 | 562 |
| Innovation(Jam) | 3.35 | 216 |
| Mood(Jam) | 2.79 | 530 |
| Theme(Jam) | 3.84 | 63 |
A good gameplay, quite intuitive and no bug (so far).
But no sound and really poor graphics
Good work !
Lots of work here, congratulation for your work.
Besides that, the game suffers from something all simulator/tycoon games do: It get's repetative very quickly.
I would like to see more rail types and a way to create more complex routes. Also it is currently not profitable at all to connect shops that are far way from each other, even if there are no shorter connections to satisfy the demads. So a supply/demand calculation might be apropriate to determine your revenue.
+1 for the idea of an undergound transportation network. Very unconventional, therefor entertaining.
I'd love to see a post-compo version.
looking forward to your next game
The game is quite easy, there's really no way to lose.
Some audio could have been nice, for example when confirming a station or railtrack. Also, some keybaord shortcut for building rails/station would have been useful, as those actions are often chained.
Other than that, great entry, congrats!
./bin/LD29: error while loading shared libraries: libjpeg.so.62: cannot open shared object file: No such file or directory
But I ran "apt-get install libjpeg62" so it's fine.
@yourlittlehelper: Playing properly (i.e. reaching the underground levels with the mouse wheel to place rails there) is currently not possible without the mouse wheel, that was an oversight we will fix in the post-compo version. Thanks for your report and understanding.
To place rails, first select the rails tool, then click on the starting station (when underground) and drag to the destination station.
@CrackedP0t: Thanks for the report, we will include it in future releases or add a note!