City Beneath the Surface by SmilingCat
Beneath the surface lies a legendary lost city. Suppose your submarine were to break down there one day. What would you do? Would you answer the call of long-forgotten gods, or would you make your repairs and be on your way?
WASD to move and turn.
Q and E to strafe.
Mouse moves camera up and down.
Spacebar to swim upwards.
Z to swim downwards
R activates special powers once earned.
WASD to move and turn.
Q and E to strafe.
Mouse moves camera up and down.
Spacebar to swim upwards.
Z to swim downwards
R activates special powers once earned.
| Web | http://www.kongregate.com/games/SmilingCat/city-beneath-the-surface |
| Windows | http://www.smilingcatentertainment.com/download/CityBeneathTheSurface.zip |
| Windows Post Compo (invert mouse + some control fixes)) | http://www.smilingcatentertainment.com/download/CityBeneathTheSurface_1_0_1_9.zip |
| Source | http://smilingcatentertainment.com/download/LD29.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=21630 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.80 | 922 |
| Audio | 2.88 | 484 |
| Fun | 2.29 | 1112 |
| Graphics | 3.15 | 572 |
| Humor | 1.92 | 919 |
| Innovation | 2.78 | 766 |
| Mood | 3.30 | 307 |
| Theme | 3.40 | 432 |
It would be helpful to have more specific info on what is off about the controls for a lot of people. I know that one person here said the turn speed seemed too slow, and another on Kong strongly disliked the inverted mouse for looking up/down.
For what it's worth, when I play, I mainly use WASD and Space, and the mouse to look up and down.
When the shark came after me I swam into a building and it actually worked which was pretty cool.
It's a bit difficult to keep track of all the locations and I think more motivation for the player would help the experience.
Great work!
The camera should move quickly with the mouse, not slowly like it does in the current version. And inverted mouse will not work at all when the camera moves with the mouse, AFAIK.
An alternative to this would be to discard Z and spacebar altogether, and to have the character just move in the direction of the camera with W, instead of moving along an axis. This is a nice way of doing it, because it's simpler and requires less buttons. However, it also takes some of the freedom away. For example, you can't look down and go upwards at the same time, you need to be looking in the direction you want to go.
But yeah, choose one of these two control schemes, and it should improve the experience a lot.
I liked the different personalities of the color guys a lot! Great way to create some variety.
In regards to the controls, turning with A/D instead of the mouse was awkward. Sometimes you'd want to strafe at the same time, so you might be pressing A + E + Space (to avoid sinking) and using the mouse as well to get through a narrow window - all while being chased by a shark!
It actually added to the tension, but made it harder to explore the area.
Also, I picked up an item and didn't know how to use it, which then stopped me from getting other items.
Btw, your post compo link is giving a 404 error, so I couldn't compare the updated controls.
More than swimming around and collecting, the goal of the game is to reveal the story of Atlantis. I could definitely see this game getting more varied gameplay to that end; this is what I could provide within the compo.